Talk:Data/Table Locations
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TODO
1. The formation sprites bytes present in the Jobs tab of the same version of FFTPatcher as above. Gameshark tab indicates they are found at 18DE34, 18A168, 18A8B8, 154B14, 1D5BB0, and 1D0B3C, all in RAM.
18DE34 is already covered, 1 byte per entry according to FFTPatcher (double check). Palette is screwed up though.
18A168, 18A8B8, 154B14, 1D5BB0, and 1D0B3C aren't covered, gameshark code to edit jobs 0x00 and 0x01 below seems to indicate they're 2 bytes per entry. Double check, second byte could be palette info.
3018A168 0001 3018A16A 0002
3018A8B8 0001 3018A8BA 0002
30154B14 0001 30154B16 0002
301D5BB0 0001 301D5BB2 0002
301D0B3C 0001 301D0B3E 0002