Pages that link to "Get Tile Data Pointer"
Jump to navigation
Jump to search
The following pages link to Get Tile Data Pointer:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- BATTLE.BIN Routines (← links)
- Deals with map coordinates 1 (redirect page) (← links)
- BATTLE.BIN Routines (← links)
- 000693f4 - 000694d4 (← links)
- 000694d8 - 00069740 (← links)
- 00069744 - 000699f0 (← links)
- Palette adjustment based on Tile Type (← links)
- Status/sprite transformation/animation display setting (← links)
- 0007c80c - 0007cff4 (← links)
- 001b0a90 - 001b0c84 (← links)
- 0006933c - 000693f0 (← links)
- 000693f4 - 000694d4 (← links)
- 000694d8 - 00069740 (← links)
- 00069744 - 000699f0 (← links)
- Poach/Morbol Transformation (← links)
- Complex Height Data from unit misc data and coordinates (← links)
- Set Unit Xmod, Y Mod and Height data from unit ID (← links)
- Get Unit Tile data pointer from Unit ID (← links)
- 000931c4 - 000933c0 (← links)
- Set and Validate Arc Trajectory (← links)
- Determine Status Bubble Parameters (← links)
- Slope Calculations (← links)
- Effect Graphics (← links)
- Get Tile Data Pointer From Unit Misc ID (← links)
- Get Effect Screen Location Data From Unit Data (← links)
- 001b0818 - 001b0a8c (← links)
- 001b0a90 - 001b0c84 (← links)
- Seek Obstacle On Trajectory (← links)
- E000 001c2500 - 001c44a4 (← links)