Prep Targets Post Action message
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BATTLE.BIN : Prep Targets Post Action message --------------------------------------------------------------------------------- Parameters : nothing Returns : nothing Loop through all target and set all post action messages data (0x80096248) --------------------------------------------------------------------------------- 00073164: 27bdffd8 addiu r29,r29,-0x0028 | 00073168: afbf0020 sw r31,0x0020(r29) | 0007316c: afb1001c sw r17,0x001c(r29) | 00073170: afb00018 sw r16,0x0018(r29) | 00073174: 3c018009 lui r1,0x8009 | 00073178: ac206244 sw r0,0x6244(r1) | 0007317c: 0c01e875 jal 0x0007a1d4 |-->Get casting unit's misc data 00073180: 00008021 addu r16,r0,r0 |Initialize counter 00073184: 00408821 addu r17,r2,r0 |Casting Unit misc data pointer 00073188: 9222018d lbu r2,0x018d(r17) |Nb of Target 0007318c: 00000000 nop | 00073190: 1840000b blez r2,0x000731c0 #If no target : Exit routine 00073194: 02301021 addu r2,r17,r16 |Casting Unit misc data pointer - used to load Target ID @Loop through all targets 00073198: 9044018e lbu r4,0x018e(r2) |This iteration Target ID 0007319c: 0c01e9c9 jal 0x0007a724 |-->Get_unit_misc_data_that_matches_r4_ID 000731a0: 26100001 addiu r16,r16,0x0001 |Counter + 1 000731a4: 0c01cb63 jal 0x00072d8c |-->Set_Post_Effect_Messages_data 000731a8: 00402021 addu r4,r2,r0 | 000731ac: 9222018d lbu r2,0x018d(r17) |Limit 000731b0: 00000000 nop | 000731b4: 0202102a slt r2,r16,r2 | 000731b8: 1440fff7 bne r2,r0,0x00073198 #Loop 000731bc: 02301021 addu r2,r17,r16 |Target offset in Casting unit Misc data 000731c0: 8fbf0020 lw r31,0x0020(r29) END 000731c4: 8fb1001c lw r17,0x001c(r29) 000731c8: 8fb00018 lw r16,0x0018(r29) 000731cc: 27bd0028 addiu r29,r29,0x0028 000731d0: 03e00008 jr r31 000731d4: 00000000 nop
Return location
BATTLE.BIN 00073310: Battle_Message_Display