Open SP2
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0007a840: 27bdffe8 addiu r29,r29,0xffe8 0007a844: 00803821 addu r7,r4,r0 0007a848: 00a03021 addu r6,r5,r0 dedicated space to load file into 0007a84c: afbf0010 sw r31,0x0010(r29) 0007a850: 90e30005 lbu r3,0x0005(r7) unit's VRAM slot ID 0007a854: 8ce40170 lw r4,0x0170(r7) Ability ID 0007a858: 00031100 sll r2,r3,0x04 0007a85c: 00431023 subu r2,r2,r3 0007a860: 00021100 sll r2,r2,0x04 0007a864: 00431021 addu r2,r2,r3 ID * F1 0007a868: 00021880 sll r3,r2,0x02 ID * 3c4 0007a86c: 00621823 subu r3,r3,r2 ID * 2d3 0007a870: 000310c0 sll r2,r3,0x03 ID * 1698 0007a874: 00621821 addu r3,r3,r2 ID * 196b 0007a878: 00031840 sll r3,r3,0x01 ID * 32d6 (pretty sure?) 0007a87c: 00041040 sll r2,r4,0x01 0007a880: 00441021 addu r2,r2,r4 ability ID * 3 0007a884: 3404009a ori r4,r0,0x009a 9a? 0007a888: 3c01800c lui r1,0x800c 0007a88c: 00230821 addu r1,r1,r3 0007a890: 90237ce9 lbu r3,0x7ce9(r1) portrait ID? 0007a894: 3c018009 lui r1,0x8009 0007a898: 00220821 addu r1,r1,r2 0007a89c: 90253e11 lbu r5,0x3e11(r1) load ability's execution animation 0007a8a0: 14640017 bne r3,r4,0x0007a900 branch if not iron giant portrait? 0007a8a4: 000318c0 sll r3,r3,0x03 0007a8a8: 30a300ff andi r3,r5,0x00ff 0007a8ac: 2462ff8d addiu r2,r3,0xff8d change animation - 0x73 (use katana +?) 0007a8b0: 000228c0 sll r5,r2,0x03 change animation * 0x8 (seems to also take negative values without check + table extends down?) 0007a8b4: 3c018009 lui r1,0x8009 0007a8b8: 00250821 addu r1,r1,r5 0007a8bc: 8c2456c4 lw r4,0x56c4(r1) 0007a8c0: 00000000 nop 0007a8c4: 10800024 beq r4,r0,0x0007a958 LBA sector of file to load for animation 0007a8c8: 2402ffff addiu r2,r0,0xffff 0007a8cc: 8ce201f8 lw r2,0x01f8(r7) SEQ data pointer 0007a8d0: 00000000 nop 0007a8d4: 8c420004 lw r2,0x0004(r2) SP2 start indicator? 0007a8d8: 00000000 nop 0007a8dc: 00021042 srl r2,r2,0x01 0007a8e0: 0062102b sltu r2,r3,r2 true if change-of-animation is less than sp2 start 0007a8e4: 1440001b bne r2,r0,0x0007a954 Branch if loading sprite from SP1 0007a8e8: 00000000 nop 0007a8ec: 3c018009 lui r1,0x8009 0007a8f0: 00250821 addu r1,r1,r5 0007a8f4: 8c2556c8 lw r5,0x56c8(r1) file size to load 0007a8f8: 0801ea51 j 0x0007a944 0007a8fc: 00000000 nop Not Iron Giant: 0007a900: 3c018009 lui r1,0x8009 0007a904: 00230821 addu r1,r1,r3 0007a908: 8c2451cc lw r4,0x51cc(r1) LBA pointer? 0007a90c: 00000000 nop 0007a910: 10800011 beq r4,r0,0x0007a958 0007a914: 2402ffff addiu r2,r0,0xffff 0007a918: 8ce201f8 lw r2,0x01f8(r7) SEQ data pointer 0007a91c: 00000000 nop 0007a920: 8c420004 lw r2,0x0004(r2) start of SP2 indicator 0007a924: 00000000 nop 0007a928: 00021042 srl r2,r2,0x01 0007a92c: 00a2102b sltu r2,r5,r2 0007a930: 14400008 bne r2,r0,0x0007a954 branch if SP1 animation 0007a934: 00000000 nop 0007a938: 3c018009 lui r1,0x8009 0007a93c: 00230821 addu r1,r1,r3 0007a940: 8c2551d0 lw r5,0x51d0(r1) file size?
All: 0007a944: 0c0111a5 jal 0x00044694 Load Data From Disc (0x44694) - load appropriate file as requested 0007a948: 00000000 nop 0007a94c: 0801ea56 j 0x0007a958 0007a950: 0002102b sltu r2,r0,r2 0007a954: 2402ffff addiu r2,r0,0xffff 0007a958: 8fbf0010 lw r31,0x0010(r29) 0007a95c: 27bd0018 addiu r29,r29,0x0018 0007a960: 03e00008 jr r31 0007a964: 00000000 nop