Animate Unit Distorts

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(Redirected from 0008b234 - 0008b288)
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0008b234: 27bdffe8 addiu r29,r29,0xffe8
0008b238: afbf0010 sw r31,0x0010(r29)
0008b23c: 90830087 lbu r3,0x0087(r4)			load value set by ffc1?
0008b240: 00000000 nop
0008b244: 1060000d beq r3,r0,0x0008b27c			#Branch if 0
0008b248: 2c620012 sltiu r2,r3,0x0012				|set r2 = 1 if r3 < 0x12
0008b24c: 10400009 beq r2,r0,0x0008b274				$Branch if r3 >= 0x12 (calls error)
0008b250: 00031080 sll r2,r3,0x02					|?? * 4
0008b254: 3c018009 lui r1,0x8009					|
0008b258: 00220821 addu r1,r1,r2					|pointer of some kind
0008b25c: 8c223da0 lw r2,0x3da0(r1)					|Loads table for... locations
0008b260: 00000000 nop							|
0008b264: 0040f809 jalr r2,r31						|jump and link to r2
0008b268: 00000000 nop							|
0008b26c: 08022c9f j 0x0008b27c						#jump to end of routine
0008b270: 00000000 nop							|
0008b274: 0c011282 jal 0x00044a08				$00044a08 - 00044a30
0008b278: 34040017 ori r4,r0,0x0017				|r4 = 0x17
0008b27c: 8fbf0010 lw r31,0x0010(r29)			#
0008b280: 27bd0018 addiu r29,r29,0x0018
0008b284: 03e00008 jr r31
0008b288: 00000000 nop

  • Call Table 0x00093da0
0 -  80089638 (cannot be called, only contains a jr r31)
1 -  80089640 Teleport distortion anim
2 -  80089748 00089748 - 000897d8 sorts some data related to the unit's height but it never actually seems to resolve?
3 -  800897dc Something height related? - returns unit to original position?
4 -  80089da0 00089da0 - 00089dbc sets r5 input to 1 (allow height change), jumps to Accelerate Unit to Destination - used by rush
5 -  80089dc0 00089dc0 - 00089ddc - used by rush? goes to 00089ba0 - 00089d9c
6 -  80089f24 00089f24 - 0008a114 - moves height of unit only?
7 -  8008a118 0008a118 - 0008a348
8 -  80089de0 00089de0 - 00089dfc - used by jump (landing) goes to Accelerate Unit to Destination (height change disabled)
9 -  80089e00 00089e00 - 00089e1c - goes to Accelerate Unit to Destination (height change disabled)
A -  8008a34c (only has one function: clears 0x87 and continues)
B -  8008a354 (only has one function: clears 0x87 and continues)
C -  8008a35c Jump animation Start
D -  8008a4ac 0008a4ac - 0008a6d4 - used by jump (landing)
E -  8008a924 0008a924 - 0008ab30 - has a whole plethora of complicated routines that i am NOT looking at today.
F -  8008ab34 0008ab34 - 0008adf4 - used by rush
10 - 8008adf8 0008adf8 - 0008b0c4 - used by jump (landing)
11 - 8008b0c8 0008b0c8 - 0008b230 - used by jump (landing)