Set Tile Flags for Pathfinding

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BATTLE.BIN : Set Tile's Flags for Pathfinding
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Parameters : r4 - Preset Value 
                  0x01 - Whole routine
                       - Exclusive : Nullify Grid 0x04, set Grid/Post grid 0x00 to Unit Move +1
                                     Set value of counters at S-Pad 0x184 - 0x54 and 0x55
                  0x02 - Preserves Grid 0x00, 0x03 and 0x04 bytes
                       - Avoid Initialization of reachable tile counter (S-Pad 0x180 - 0x18)
                  0x03 - Does not set flags relating to the presence of units
                                      
Returns : nothing

Set Some Tile Flag on scratch Pad 0x1f800200 
Initialize data on Targetable Grid ( 80192dd8 )and post grid ( 801937d8 )
-------------------------------------------------------------------------------------------------------
00174e84: 00806021 addu r12,r4,r0           |Preset value
00174e88: 00004021 addu r8,r0,r0            |Initialize Tile counter
00174e8c: 00003821 addu r7,r0,r0            |Initialize Offset in targetable grid (+5 each iteration)
00174e90: 3c098019 lui r9,0x8019            |
00174e94: 8d29f4e0 lw r9,-0x0b20(r9)        |Pointer to scratch pad 0x1f800000
00174e98: 3c0d8019 lui r13,0x8019           |
00174e9c: 8dadf4e4 lw r13,-0x0b1c(r13)      |Pointer to Scratch Pad 0x1f800180
00174ea0: 3c0b8019 lui r11,0x8019           |
00174ea4: 8d6bf4f0 lw r11,-0x0b10(r11)      |Pointer to Scratch Pad 0x1f800200
00174ea8: 3c0e8019 lui r14,0x8019           |
00174eac: 8dcef4e8 lw r14,-0x0b18(r14)      |Pointer to scratch pad 0x1f800080
00174eb0: 01602021 addu r4,r11,r0           |Dynamic pointer to Scratch Pad 0x200 (+1 each iteration)
00174eb4: 01603021 addu r6,r11,r0           |Dynamic pointer to Scratch Pad 0x200 (+1 each iteration)
00174eb8: 3c028019 lui r2,0x8019            |LOOP - through each Tile 0x210 Loop - the 0x10 Extra are for Unit Post Grid data
00174ebc: 24422dd8 addiu r2,r2,0x2dd8           |
00174ec0: 00e22821 addu r5,r7,r2                |Pointer to this iteration Tile in Targetable grid  80192dd8
00174ec4: 31820001 andi r2,r12,0x0001           |
00174ec8: a0a00001 sb r0,0x0001(r5)             |Initialize Tile's Grid 0x01 / Initial colour 
00174ecc: 10400005 beq r2,r0,0x00174ee4         #If preset value has flag 0x01 0x1 or 0x3
00174ed0: a0a00002 sb r0,0x0002(r5)             |Initialize Tile's grid 0x02 (Unit ID on Tile)
00174ed4: 340200ff ori r2,r0,0x00ff                 |
00174ed8: a0a00000 sb r0,0x0000(r5)                 |Initialize Tile Grid data 0x00
00174edc: a0a00003 sb r0,0x0003(r5)                 |Initialize Tile data 0x03
00174ee0: a0a20004 sb r2,0x0004(r5)                 |0xff in Tile data 0x04
00174ee4: 29020200 slti r2,r8,0x0200                |
00174ee8: 10400055 beq r2,r0,0x00175040         #If Loop counter < 0x200
00174eec: 000818c0 sll r3,r8,0x03                   |Tile ID * 8
00174ef0: 3c028019 lui r2,0x8019                    |
00174ef4: 2442f8cc addiu r2,r2,-0x0734              |
00174ef8: 00622821 addu r5,r3,r2                    |This iteration Tile data pointer (8019f8cc)
00174efc: a0c00000 sb r0,0x0000(r6)                 |Initialize this Tile data in scratch pad (0x200)
00174f00: 90a20004 lbu r2,0x0004(r5)                |Load Tile's Slope Type
00174f04: 00000000 nop                              |
00174f08: 30430005 andi r3,r2,0x0005                |Keep West and East data
00174f0c: 34020001 ori r2,r0,0x0001                 |
00174f10: 10620003 beq r3,r2,0x00174f20             #If Slope type 0x41 or 0x11 Branch to Low corner section
00174f14: 34020004 ori r2,r0,0x0004                     |
00174f18: 1462000d bne r3,r2,0x00174f50             #If Slope type 0x14 0x44 / Else Avoid low corner section
00174f1c: 00000000 nop                                  |
                                                        Low Corner Section
00174f20: 90830000 lbu r3,0x0000(r4)                    |Load Scratch Pad data
00174f24: 00000000 nop                                  |
00174f28: 34620002 ori r2,r3,0x0002                     |
00174f2c: a0820000 sb r2,0x0000(r4)                     |Enable flag 0x02 on S-Pad  0x200 
00174f30: 90a20003 lbu r2,0x0003(r5)                    |Load Halves
00174f34: 00000000 nop                                  |
00174f38: 3042001f andi r2,r2,0x001f                    |
00174f3c: 28420003 slti r2,r2,0x0003                    |
00174f40: 1440000d bne r2,r0,0x00174f78                 #If Halves > 0x2 / Else ignore Slope section
00174f44: 34620042 ori r2,r3,0x0042                         |
00174f48: 0805d3de j 0x00174f78                             >>Avoid Others Slope Type section
00174f4c: a0820000 sb r2,0x0000(r4)                         |Enable flag 0x42 on S-Pad  0x200
                                                        Not a Low Corner
00174f50: 90a20003 lbu r2,0x0003(r5)                    |Load Halves
00174f54: 91230004 lbu r3,0x0004(r9)                    |Load Acting Unit Jump  routine at  00174430
00174f58: 3042001f andi r2,r2,0x001f                    |
00174f5c: 0062182a slt r3,r3,r2                         |
00174f60: 10600005 beq r3,r0,0x00174f78                 #If Acting Unit Jump < Halves
00174f64: 00000000 nop                                      |
00174f68: 90820000 lbu r2,0x0000(r4)                        |Load Tile's 0x00 (scratch pad)
00174f6c: 00000000 nop                                      |
00174f70: 34420040 ori r2,r2,0x0040                         |
00174f74: a0820000 sb r2,0x0000(r4)                         |Update Tile's Flag in S-Pad 0x200 This Flag is checked while climbing up
                                                    --- All cases ---
00174f78: 90a20006 lbu r2,0x0006(r5)                |Load Tile's data 0x06
00174f7c: 00000000 nop                              |
00174f80: 30430001 andi r3,r2,0x0001                |Check [Unselectable]
00174f84: 00021042 srl r2,r2,0x01                   |
00174f88: 30420001 andi r2,r2,0x0001                |Check [Cannot Target]  (after right shift…)
00174f8c: 00621825 or r3,r3,r2                      |
00174f90: 14600014 bne r3,r0,0x00174fe4             #If Tile Can beTargeted or Selected  Else Avoid Flag 0x10
00174f94: 00000000 nop                                  |
00174f98: 90a20003 lbu r2,0x0003(r5)                    |Load Halves/Depth
00174f9c: 00000000 nop                                  |
00174fa0: 00021942 srl r3,r2,0x05                       |Keep Depth
00174fa4: 10600005 beq r3,r0,0x00174fbc                 #If Depht <> 0x00
00174fa8: 2c620004 sltiu r2,r3,0x0004                   |Depth Vs 0x4
00174fac: 91220011 lbu r2,0x0011(r9)                        |Load Cannot enter water flag
00174fb0: 00000000 nop                                      |
00174fb4: 1440000b bne r2,r0,0x00174fe4                     #Avoid Flag 0x10 if cannot enter  water
00174fb8: 2c620004 sltiu r2,r3,0x0004                           |
00174fbc: 14400005 bne r2,r0,0x00174fd4                 #If Depht > 3
00174fc0: 00000000 nop                                      |
00174fc4: 91220013 lbu r2,0x0013(r9)                        |Load Walk in/on water flag (0 if ok)
00174fc8: 00000000 nop                                      |
00174fcc: 14400005 bne r2,r0,0x00174fe4                     #Avoid Flag 0x10 if can't go at this depht
00174fd0: 00000000 nop                                          |
00174fd4: 90820000 lbu r2,0x0000(r4)                    |Load Tiles flag
00174fd8: 00000000 nop                                  |
00174fdc: 34420010 ori r2,r2,0x0010                     |
00174fe0: a0820000 sb r2,0x0000(r4)                     |Enable flag 0x10
                                                    --- All cases ---
00174fe4: 90a30006 lbu r3,0x0006(r5)                |Load Tile's data 0x06
00174fe8: 00000000 nop                              |
00174fec: 30620001 andi r2,r3,0x0001                |
00174ff0: 10400004 beq r2,r0,0x00175004             #If Tile is Unselectable
00174ff4: 00000000 nop                                  |
00174ff8: 90820000 lbu r2,0x0000(r4)                    |Load Tiles 0x00 (scratchpad)
00174ffc: 0805d40f j 0x0017503c                         >>Jump with flag 0x80 and store it in scratch pad
00175000: 34420080 ori r2,r2,0x0080                     |
                                                    Else : Tile is selectable 
00175004: 9122000e lbu r2,0x000e(r9)                    |Load Acting unit Move Type
00175008: 00000000 nop                                  |
0017500c: 1440000c bne r2,r0,0x00175040                 #If Unit is Flying
00175010: 30620002 andi r2,r3,0x0002                        |
00175014: 1040000a beq r2,r0,0x00175040                     #If Tile is not targetable
00175018: 3403003f ori r3,r0,0x003f                             |
0017501c: 90a20000 lbu r2,0x0000(r5)                            |Load Tile's Type
00175020: 00000000 nop                                          |
00175024: 3042003f andi r2,r2,0x003f                            |Keep Type Only
00175028: 10430005 beq r2,r3,0x00175040                         #If Tile is not a Cross Section
0017502c: 00000000 nop                                              |
00175030: 90820000 lbu r2,0x0000(r4)                                |Load Tiles 0x00 (scratchpad)
00175034: 00000000 nop                                              |
00175038: 34420010 ori r2,r2,0x0010                                 |
0017503c: a0820000 sb r2,0x0000(r4)                                 |Enable flag 0x10
                                                End of the "Tile only" loop part 
00175040: 24840001 addiu r4,r4,0x0001           |Offset of scratchpad data + 1
00175044: 24c60001 addiu r6,r6,0x0001           |Offset of scratchpad data + 1 (only use to intialize data…on Grid + 210)
00175048: 25080001 addiu r8,r8,0x0001           |Loop counter +1
0017504c: 29020210 slti r2,r8,0x0210            |
00175050: 1440ff99 bne r2,r0,0x00174eb8     Λ Loop 0x210 times Grid and Post-Grid entries
00175054: 24e70005 addiu r7,r7,0x0005           |Targetable grid offset
00175058: 34020003 ori r2,r0,0x0003             |
0017505c: 11820052 beq r12,r2,0x001751a8    #If Preset value <> 0x03
00175060: 31820001 andi r2,r12,0x0001           |
00175064: 00004021 addu r8,r0,r0                |Initialize Unit counter
00175068: 01c03821 addu r7,r14,r0               |Dynamic Pointer to Other units Scratchpad ( 0x1f800080 )
                                                LOOP - 0x10 (Unit in S-Pad 0x80)
0017506c: 90e60003 lbu r6,0x0003(r7)                |This iteration Unit ID
00175070: 340200ff ori r2,r0,0x00ff                 |
00175074: 30c300ff andi r3,r6,0x00ff                |
00175078: 10620046 beq r3,r2,0x00175194             #If Unit doesn't exist : branch to  Next iteration
0017507c: 00000000 nop                                  |
00175080: 90e30001 lbu r3,0x0001(r7)                |This Unit Y
00175084: 91220018 lbu r2,0x0018(r9)                |Map Max Y
00175088: 00000000 nop                              |
0017508c: 00620018 mult r3,r2                       |
00175090: 90e20002 lbu r2,0x0002(r7)                |This Unit Elevation + Stepping stone
00175094: 90e40000 lbu r4,0x0000(r7)                |This Unit X
00175098: 3042007f andi r2,r2,0x007f                |Keep only elevation (0x1)
0017509c: 00021200 sll r2,r2,0x08                   |0x100 if higher elevation
001750a0: 00001812 mflo r3                          |Map MaxY * Unit Y
001750a4: 00431021 addu r2,r2,r3                    |
001750a8: 00445021 addu r10,r2,r4                   |This Unit Tile ID (MaxY * Y) + X + Elevation offset
001750ac: 30c3001f andi r3,r6,0x001f                |Unit ID without other flags
001750b0: 000310c0 sll r2,r3,0x03                   |
001750b4: 00431023 subu r2,r2,r3                    |
001750b8: 00021180 sll r2,r2,0x06                   |
001750bc: 3c018019 lui r1,0x8019                    |
001750c0: 00220821 addu r1,r1,r2                    |Pointer to this iteration Unit battle data
001750c4: 902308cc lbu r3,0x08cc(r1)                |Unit Base ID
001750c8: 34020049 ori r2,r0,0x0049                 |
001750cc: 14620007 bne r3,r2,0x001750ec             #If This Unit is Archangel / branch if not - WHAT'- KANZEN??
001750d0: 016a2021 addu r4,r11,r10                  |This Unit Tile's data in scratchpad (0x200)
001750d4: 016a1821 addu r3,r11,r10                      |This Unit Tile's data in scratchpad 0x200
001750d8: 90620000 lbu r2,0x0000(r3)                    |Load Tile's data
001750dc: 00000000 nop                                  |
001750e0: 34420080 ori r2,r2,0x0080                     |
001750e4: 304200ef andi r2,r2,0x00ef                    |
001750e8: a0620000 sb r2,0x0000(r3)                     |Update Tile's Flag (enables 0x80 - Disable 0x10) Unselectable / Not walkable
001750ec: 000a1080 sll r2,r10,0x02                  |Tile's ID * 4
001750f0: 004a1021 addu r2,r2,r10                   |Tile's ID * 5
001750f4: 3c018019 lui r1,0x8019                    |
001750f8: 00220821 addu r1,r1,r2                    |Part of pointer to This unit Tile's data in Targetable grid
001750fc: a0282dda sb r8,0x2dda(r1)                 |Store Unit ID standing in Grid panel 0x02
00175100: 90820000 lbu r2,0x0000(r4)                |Load Tile's data (scratchpad 0x200)
00175104: 00000000 nop                              |
00175108: 34450004 ori r5,r2,0x0004                 |Enable flag 0x04
0017510c: 30c20040 andi r2,r6,0x0040                |Check Not in Active Team flag
00175110: 14400018 bne r2,r0,0x00175174             #If This Unit is in Acting Unit Team
00175114: a0850000 sb r5,0x0000(r4)                 |Store Tile's data with 0x04 enabled
00175118: 91220022 lbu r2,0x0022(r9)                    |Load Acting Stepping stone flag
0017511c: 00000000 nop                                  |
00175120: 14400006 bne r2,r0,0x0017513c                 #If Acting Unit do not have stepping stone
00175124: 30a200f7 andi r2,r5,0x00f7                    |Disable 0x08
00175128: 90e30002 lbu r3,0x0002(r7)                        |Load This iteration Unit Elevation/stepping stone
0017512c: 00000000 nop                                      |
00175130: 000319c2 srl r3,r3,0x07                           |Keep stepping stone (as 0x1)
00175134: 000318c0 sll r3,r3,0x03                           |Stepping stone is 0x08 (You can walk on this unit)
00175138: 00431025 or r2,r2,r3                              |Enable stepping stone (if present initialy)
0017513c: a0820000 sb r2,0x0000(r4)                     |Disable or Enable Flag 0x08
00175140: 30c20020 andi r2,r6,0x0020                    |Check Unit's Not mountable Flag
00175144: 14400006 bne r2,r0,0x00175160                 #If This ally unit is mountable  Reversed flag : 0x20 if unmountable
00175148: 016a1821 addu r3,r11,r10                          |This Unit Tile's data in scratchpad 0x200
0017514c: 90620000 lbu r2,0x0000(r3)                        |Load Tile's data
00175150: 00000000 nop                                      |
00175154: 34420020 ori r2,r2,0x0020                         |Enable 0x20
00175158: 0805d465 j 0x00175194                             >>Jump to  Next iteration
0017515c: a0620000 sb r2,0x0000(r3)                         |Store Data with flag 0x20
                                                        Else : Unmountable ally
00175160: 90620000 lbu r2,0x0000(r3)                        |Load Tile's data
00175164: 00000000 nop                                      |
00175168: 304200df andi r2,r2,0x00df                        |Disable 0x20
0017516c: 0805d465 j 0x00175194                             >>Jump to  Next iteration
00175170: a0620000 sb r2,0x0000(r3)                         |Store Data without flag 0x20
                                                    Else : Unit is not is Acting Unit team (Flag 0x40 if ON)
00175174: 30a300cf andi r3,r5,0x00cf                    |Disable flag 0x20 and 0x10
00175178: a0830000 sb r3,0x0000(r4)                     |Store Data without flag 0x20 and 0x10
0017517c: 9122000e lbu r2,0x000e(r9)                    |Load acting unit Move Type
00175180: 00000000 nop                                  |
00175184: 14400002 bne r2,r0,0x00175190                 #If Active unit is Flying
00175188: 30a200c7 andi r2,r5,0x00c7                    |Disable 0x08
0017518c: 34620008 ori r2,r3,0x0008                         |Enable Tile's flag 0x08
00175190: a0820000 sb r2,0x0000(r4)                     |Store Tile's date (scratchpad 0x200)
00175194: 25080001 addiu r8,r8,0x0001               |Loop counter +1
00175198: 29020010 slti r2,r8,0x0010                |Check Limit
0017519c: 1440ffb3 bne r2,r0,0x0017506c         Λ Loop 0x10 Times
001751a0: 24e70007 addiu r7,r7,0x0007               |Scratch pad 0x080 Offset (Other Units data)
001751a4: 31820001 andi r2,r12,0x0001               |
001751a8: 1040000d beq r2,r0,0x001751e0     #if Preset Value has flag 0x01 0x1 or 0x3
001751ac: 34020001 ori r2,r0,0x0001             |
001751b0: a5a00018 sh r0,0x0018(r13)            |Initialize reachable tile counter
001751b4: 91230008 lbu r3,0x0008(r9)            |Load Acting Unit Y
001751b8: 91220018 lbu r2,0x0018(r9)            |Load Map Max X
001751bc: 00000000 nop                          |
001751c0: 00620018 mult r3,r2                   |
001751c4: 91220009 lbu r2,0x0009(r9)            |Load Acting Unit Elevation
001751c8: 91240007 lbu r4,0x0007(r9)            |Load Acting Unit X
001751cc: 00021200 sll r2,r2,0x08               |Elevation becomes 0x100
001751d0: 00001812 mflo r3                      |Y*Max X
001751d4: 00431021 addu r2,r2,r3                |
001751d8: 00445021 addu r10,r2,r4               |Acting Unit's Tile ID (replace Other Unit Tile ID)
001751dc: 34020001 ori r2,r0,0x0001             |
001751e0: 15820027 bne r12,r2,0x00175280    #If Preset Value = 0x1 / Else Branch to  End
001751e4: 000a1880 sll r3,r10,0x02              |Tile ID*4
001751e8: 006a1821 addu r3,r3,r10               |Tile ID*5
001751ec: 3c048019 lui r4,0x8019                |
001751f0: 24842dd8 addiu r4,r4,0x2dd8           |Targetable grid pointer
001751f4: 016a1021 addu r2,r11,r10              |Pointer to Acting Unit Tile's data in scratchpad (0x200)
001751f8: 90420000 lbu r2,0x0000(r2)            |Load acting unit Tile's Flags
001751fc: 00000000 nop                          |
00175200: 30420020 andi r2,r2,0x0020            |
00175204: 1040000d beq r2,r0,0x0017523c         #If Flag 0x20 is ON (Tested when Acting unit stop riding)
00175208: 00642821 addu r5,r3,r4                |Pointer to Acting unit Tile's data (targetable grid)
0017520c: 34020024 ori r2,r0,0x0024             |
00175210: a1a20054 sb r2,0x0054(r13)                |Store 0x24 in Scratch Pad 0x180 (Byte 0x54) Used as loop counter - seems to check incrementing height
00175214: 90a20002 lbu r2,0x0002(r5)                |Load Unit ID (from Targetable Grid)
00175218: 24840a00 addiu r4,r4,0x0a00               |Targetable grid pointer + 0xa00  801937d8 (Just after Targetable grid panel 0x200 * 5 = A00)
0017521c: 00021880 sll r3,r2,0x02                   |Unit ID * 4
00175220: 00621821 addu r3,r3,r2                    |Unit ID * 5
00175224: 91220006 lbu r2,0x0006(r9)                |Load Unit Move (scratch pad 0x00)
00175228: 00641821 addu r3,r3,r4                    |801937d8 + Unit Offset (0x05 Byte per unit)
0017522c: a0600004 sb r0,0x0004(r3)                 |Nullify Unit 0x04 (Post Grid)
00175230: 24420001 addiu r2,r2,0x0001               |
00175234: 0805d491 j 0x00175244                     |
00175238: a0620000 sb r2,0x0000(r3)                 |Store Move +1 at Unit 0x00 (Post Grid)  This unit post-grid is used as center of AoE
                                                Else : Flag 0x20 is OFF
0017523c: 34020008 ori r2,r0,0x0008                 |
00175240: a1a20054 sb r2,0x0054(r13)                |Store 0x08 in Scratch Pad 0x180 (Byte 0x54)
00175244: 34020004 ori r2,r0,0x0004             |
00175248: a1a20055 sb r2,0x0055(r13)            |Store 0x04 in Scratch Pad 0x180 (Byte 0x55)
0017524c: 91220006 lbu r2,0x0006(r9)            |Load Unit Move (scratch pad 0x00)
00175250: 016a1821 addu r3,r11,r10              |Pointer to Acting Unit Tile's data in scratchpad (0x200)
00175254: a0a00004 sb r0,0x0004(r5)             |Nullify Tile's 0x04 in Targetable grid
00175258: 24420001 addiu r2,r2,0x0001           |
0017525c: a0a20000 sb r2,0x0000(r5)             |Store Move +1 in Tile's AoE
00175260: 90620000 lbu r2,0x0000(r3)            |Load Acting Unit Tile's flag
00175264: 00000000 nop                          |
00175268: 34420001 ori r2,r2,0x0001             |
0017526c: a0620000 sb r2,0x0000(r3)             |Enabled Flag 0x01 in Acting Unit tile's flag (scratch pad 0x200)
00175270: 91220006 lbu r2,0x0006(r9)            |Load Unit Move (scratch pad 0x00)
00175274: 00000000 nop                          |
00175278: 24420001 addiu r2,r2,0x0001           |Move + 1
0017527c: a1a20062 sb r2,0x0062(r13)            |Store Acting Unit move +1 on scratch pad 0x180
00175280: 03e00008 jr r31                   END
00175284: 00000000 nop

Return Locations

BATTLE.BIN
00174bf0: Set_Reachable_Tiles                          r4 = 0x01
001767e4: 001766b4_-_00176c0c                          r4 = 0x02
001784b8: Find_Tiles_for_the_AI_to_move_to_(00178ca4)  r4 = 0x01
00178d6c: Calculate_Pathing                            r4 = 0x03