Set Reachable Tile Flag
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BATTLE.BIN : Set Reachable Tile Flag ------------------------------------------------------------------------------------------------------------ Parameters : Nothing Returns : Nothing Loop Through each Tile and enable Flag 0x20 on Byte 0x05 from Tile's data (8018f8cc) Increment a reachable Tile counter in S-Pad 0x180 (0x18) ------------------------------------------------------------------------------------------------------------ 00175288: 27bdffd8 addiu r29,r29,-0x0028 | 0017528c: afb10014 sw r17,0x0014(r29) | 00175290: 3c118019 lui r17,0x8019 | 00175294: 8e31f4e0 lw r17,-0x0b20(r17) |Pointer to scratch pad 0x1f800000 00175298: afbf0020 sw r31,0x0020(r29) | 0017529c: afb3001c sw r19,0x001c(r29) | 001752a0: afb20018 sw r18,0x0018(r29) | 001752a4: afb00010 sw r16,0x0010(r29) | 001752a8: 92230008 lbu r3,0x0008(r17) |Active Unit Y 001752ac: 92220018 lbu r2,0x0018(r17) |Map Max X 001752b0: 00000000 nop | 001752b4: 00620018 mult r3,r2 | 001752b8: 3c128019 lui r18,0x8019 | 001752bc: 8e52f4e4 lw r18,-0x0b1c(r18) |Pointer to Scratch Pad 0x1f800180 001752c0: 3c108019 lui r16,0x8019 | 001752c4: 8e10f4f0 lw r16,-0x0b10(r16) |Pointer to Scratch Pad 0x1f800200 (dynamic) 001752c8: 92220009 lbu r2,0x0009(r17) |Active Unit Elevation 001752cc: 92240007 lbu r4,0x0007(r17) |Active Unit X 001752d0: 00021200 sll r2,r2,0x08 |Elevation offset (0 or 0x100) 001752d4: 00001812 mflo r3 | 001752d8: 00431021 addu r2,r2,r3 | 001752dc: 0c05d37e jal 0x00174df8 |-->Disable_Tile_Flag_0x10_For_Dead_and_Jumping_Units Check all units 001752e0: 00449821 addu r19,r2,r4 |Active Unit Tile's ID (Y*Max X) + X + Elevation offset 001752e4: 00004021 addu r8,r0,r0 |Initialize Tile counter 001752e8: 00004821 addu r9,r0,r0 |Initialize Tile offset (+ 0x5 each iteration) @LOOP 0x200 Times (Each Tile) 001752ec: 000818c0 sll r3,r8,0x03 |Tile ID * 8 001752f0: 3c028019 lui r2,0x8019 | 001752f4: 2442f8cc addiu r2,r2,-0x0734 | 001752f8: 00622021 addu r4,r3,r2 |Pointer : This iteration Tile's data ( 8018f8cc ) 001752fc: 90820005 lbu r2,0x0005(r4) |Load Tile 0x05 00175300: 00000000 nop | 00175304: 304200df andi r2,r2,0x00df | 00175308: a0820005 sb r2,0x0005(r4) |Disable flag 0x20 and store data back 0017530c: 3c028019 lui r2,0x8019 | 00175310: 24422dd8 addiu r2,r2,0x2dd8 | 00175314: 11130061 beq r8,r19,0x0017549c #If This Tile is the Actve Unit tile : branch to Next Tile iteration 00175318: 01222821 addu r5,r9,r2 |Pointer : This iteration Tile's Grid data ( 80192dd8 ) 0017531c: 9223000e lbu r3,0x000e(r17) |Load Unit Move Type 00175320: 34020001 ori r2,r0,0x0001 | 00175324: 14620006 bne r3,r2,0x00175340 #If Unit is not Teleporting 00175328: 00000000 nop | 0017532c: 92020000 lbu r2,0x0000(r16) |Load Tile's flag (S-Pad 0x200) 00175330: 00000000 nop | 00175334: 30420020 andi r2,r2,0x0020 | 00175338: 14400050 bne r2,r0,0x0017547c #If Tile's 0x20 Flag is ON : branch to Reachable Tile section 0017533c: 00000000 nop | 00175340: 90a20003 lbu r2,0x0003(r5) |Load Grid 0x03 00175344: 00000000 nop | 00175348: 10400005 beq r2,r0,0x00175360 #If Grid [0x03] <> 0x00 (Move cost from acting unit) 0017534c: 00000000 nop | 00175350: 92220016 lbu r2,0x0016(r17) |Can Ride Flag Human not frog/chicken/charm 00175354: 00000000 nop | 00175358: 14400048 bne r2,r0,0x0017547c #If Unit can ride : branch to Reachable Tile section 0017535c: 00000000 nop | 00175360: 90870003 lbu r7,0x0003(r4) |Tile's Halves + Depth 00175364: 00000000 nop | 00175368: 30e3001f andi r3,r7,0x001f |Halves only 0017536c: 28620003 slti r2,r3,0x0003 | 00175370: 14400006 bne r2,r0,0x0017538c #If Halve >= 0x3 00175374: 00000000 nop | 00175378: 92020000 lbu r2,0x0000(r16) |Load Tile's flags (S-Pad 0x200) 0017537c: 00000000 nop | 00175380: 30420002 andi r2,r2,0x0002 | 00175384: 14400045 bne r2,r0,0x0017549c #If [0x02] is ON : branch to Next Tile iteration 00175388: 00000000 nop | 0017538c: 90a20000 lbu r2,0x0000(r5) |Load Grid 0x00 (AoE) 00175390: 00000000 nop | 00175394: 10400041 beq r2,r0,0x0017549c #If AoE = 0x00 : Branch to Next Tile iteration 00175398: 28620004 slti r2,r3,0x0004 | 0017539c: 1040003f beq r2,r0,0x0017549c #if Halves > 0x03 : Branch to Next Tile iteration 001753a0: 00000000 nop | 001753a4: 90860006 lbu r6,0x0006(r4) |Load Tile's 0x06 001753a8: 00000000 nop | 001753ac: 30c20080 andi r2,r6,0x0080 | 001753b0: 1440003a bne r2,r0,0x0017549c #If Tile's 0x06 flag 0x80 is ON : Branch to Next Tile iteration 001753b4: 00000000 nop | 001753b8: 90820000 lbu r2,0x0000(r4) |Load Tile's Type 001753bc: 00000000 nop | 001753c0: 3045003f andi r5,r2,0x003f |r5 = Tile's Type 001753c4: 3402001c ori r2,r0,0x001c | 001753c8: 10a20034 beq r5,r2,0x0017549c #If Tile's Type is Obstacle : Branch to Next Tile iteration 001753cc: 00000000 nop | 001753d0: 90820003 lbu r2,0x0003(r4) |Load Tile's Halves + Depth 001753d4: 00000000 nop | 001753d8: 304300e0 andi r3,r2,0x00e0 | 001753dc: 10600005 beq r3,r0,0x001753f4 #If Tile has depth 001753e0: 34020060 ori r2,r0,0x0060 | 001753e4: 92220014 lbu r2,0x0014(r17) |Load Unit Can enter Water flag 001753e8: 00000000 nop | 001753ec: 1440002b bne r2,r0,0x0017549c #If Unit cannot enter water : branch to Next Tile iteration 001753f0: 34020060 ori r2,r0,0x0060 | 001753f4: 14620005 bne r3,r2,0x0017540c #If Depth = 3 001753f8: 00071142 srl r2,r7,0x05 |Depth only (1 to 4) 001753fc: 92220012 lbu r2,0x0012(r17) |Load Unit's Walk on/in/under water flag 00175400: 00000000 nop | 00175404: 14400025 bne r2,r0,0x0017549c #If Unit cannot move in/on water : branch to Next Tile iteration 00175408: 00071142 srl r2,r7,0x05 | 0017540c: 28420004 slti r2,r2,0x0004 | 00175410: 14400005 bne r2,r0,0x00175428 #If Depth >= 4 00175414: 34020012 ori r2,r0,0x0012 |r2 = 0x12 00175418: 92220013 lbu r2,0x0013(r17) |Load Unit's Walk on/in water flag (0 if ok) 0017541c: 00000000 nop | 00175420: 1440001e bne r2,r0,0x0017549c #If Unit cannot walk on/in water : branch to Next Tile iteration 00175424: 34020012 ori r2,r0,0x0012 | 00175428: 14a20005 bne r5,r2,0x00175440 #if Tile's Type is Lava 0017542c: 30c20002 andi r2,r6,0x0002 |Check [Cannot Target] 00175430: 92220025 lbu r2,0x0025(r17) |Load Unit's Float/move on lava flag 00175434: 00000000 nop | 00175438: 10400018 beq r2,r0,0x0017549c #If cannot pass lava : branch to Next Tile iteration 0017543c: 30c20002 andi r2,r6,0x0002 | 00175440: 14400016 bne r2,r0,0x0017549c #If Tile has [Cannot Target] flag : branch to Next Tile iteration 00175444: 00000000 nop | 00175448: 92030000 lbu r3,0x0000(r16) |Load Tile's flags (S-Pad 0x200) 0017544c: 00000000 nop | 00175450: 30620010 andi r2,r3,0x0010 |Check flag [0x10] 00175454: 10400011 beq r2,r0,0x0017549c #If Flag 0x10 is OFF : branch to Next Tile iteration 00175458: 30620004 andi r2,r3,0x0004 | 0017545c: 10400007 beq r2,r0,0x0017547c #If There's a Unit on Tile 00175460: 30620020 andi r2,r3,0x0020 | 00175464: 1040000d beq r2,r0,0x0017549c #If Flag 0x20 is OFF : branch to Next Tile iteration (Chocobo check behind this flag) 00175468: 00000000 nop | 0017546c: 92220016 lbu r2,0x0016(r17) |Load Can Ride Flag Human not frog/chicken/charm 00175470: 00000000 nop | 00175474: 10400009 beq r2,r0,0x0017549c #If cannot ride : branch to Next Tile iteration 00175478: 00000000 nop | ---- Flag Tile as reachable ---- 0017547c: 96420018 lhu r2,0x0018(r18) |Load Reachable Tile counter 00175480: 00000000 nop | 00175484: 24420001 addiu r2,r2,0x0001 | 00175488: a6420018 sh r2,0x0018(r18) |Store counter + 1 0017548c: 90820005 lbu r2,0x0005(r4) |Load Tile's 0x05 00175490: 00000000 nop | 00175494: 34420020 ori r2,r2,0x0020 | 00175498: a0820005 sb r2,0x0005(r4) |Enable flag 0x20 on Tile data byte 0x05 0017549c: 26100001 addiu r16,r16,0x0001 |Tile Offset (S-Pad 0x200) 001754a0: 25080001 addiu r8,r8,0x0001 |Tile Counter +1 001754a4: 29020200 slti r2,r8,0x0200 | 001754a8: 1440ff90 bne r2,r0,0x001752ec Λ Loop 0x200 Times (each Map's Tile) 001754ac: 25290005 addiu r9,r9,0x0005 |Tile Offset + 5 001754b0: 8fbf0020 lw r31,0x0020(r29) END 001754b4: 8fb3001c lw r19,0x001c(r29) 001754b8: 8fb20018 lw r18,0x0018(r29) 001754bc: 8fb10014 lw r17,0x0014(r29) 001754c0: 8fb00010 lw r16,0x0010(r29) 001754c4: 27bd0028 addiu r29,r29,0x0028 001754c8: 03e00008 jr r31 001754cc: 00000000 nop
Return Location
BATTLE.BIN 00174dbc: 00174b8c_-_00174df4 001791b4: Find_Tiles_for_the_AI_to_move_to_(00178ca4)