0F AbsMP (Y)% Hit F(MA+X)%
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00189084: 27bdffe8 addiu r29,r29,-0x0018 00189088: afbf0010 sw r31,0x0010(r29) 0018908c: 0c06216e jal 0x001885b8 |-->Magical_Evade_Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 00189090: 00000000 nop | 00189094: 1440000d bne r2,r0,0x001890cc #If Attack is not evaded 00189098: 00000000 nop | 0018909c: 0c062273 jal 0x001889cc |-->Calculate_Accuracy_for_Magical_Spells Set XA and YA, applies XA changes (Status, Compat, Support), uses XA+YA as Hit% (Modified by faith) / Returns r2 001890a0: 00000000 nop | 001890a4: 14400009 bne r2,r0,0x001890cc #If Attack hits 001890a8: 00000000 nop | 001890ac: 0c0619a3 jal 0x0018668c |-->Calculate MP% Damage Set MP damage = Y% of Target Max MP 001890b0: 00000000 nop | 001890b4: 3c038019 lui r3,0x8019 | 001890b8: 8c632d90 lw r3,0x2d90(r3) |r3 = Target Current Action (TCA) data pointer 001890bc: 00000000 nop | 001890c0: 94620008 lhu r2,0x0008(r3) |r2 = TCA MP damage 001890c4: 0c061d1b jal 0x0018746c |-->MP_Absorption Set Attacker Current Action data to restore MP (= TCA HP damage) 001890c8: a4620004 sh r2,0x0004(r3) |Set TCA HP damage = to MP Dmg (used in MP Abosrption routine - HP Dmg set to 0x00 in MP recovery routine) 001890cc: 8fbf0010 lw r31,0x0010(r29) END 001890d0: 27bd0018 addiu r29,r29,0x0018 001890d4: 03e00008 jr r31 001890d8: 00000000 nop
Return location
Battle.bin 8018b97c - Pre Formula Setup