Check AI Target Type (00196adc)
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BATTLE.BIN : - Check_AI_Target_Type_(00196adc) Reset and refill AI Table at 0x8019f3c4 + 0a74 + 0xe2d offset if Tiles are reachable and match preset value condition) ------------------------------------------------------------------------------------------ Parameter : r4 Return : r2 = 0x1 if at least one tile meet the conditions r2 = x00 if no tiles found ------------------------------------------------------------------------------------------ 00196adc: 27bdffd0 addiu r29,r29,-0x0030 | 00196ae0: afb10024 sw r17,0x0024(r29) | 00196ae4: 00808821 addu r17,r4,r0 |r17 = Ability/Move Range 00196ae8: afb00020 sw r16,0x0020(r29) | 00196aec: 00008021 addu r16,r0,r0 | 00196af0: 3c05801a lui r5,0x801a | 00196af4: 24a5f3c4 addiu r5,r5,-0x0c3c |0x8019f3c4 00196af8: 00003021 addu r6,r0,r0 |reset Y row counter 00196afc: afbf0028 sw r31,0x0028(r29) | @Loop - Initialize Tile's Data at AI Table (AI 0xa74 + 0xe2d offset) 00196b00: 90a30e2d lbu r3,0x0e2d(r5) |Load AI 0xe2d Offset for some Tile's Table 00196b04: 00062040 sll r4,r6,0x01 |This iteration Y * 2 00196b08: 000310c0 sll r2,r3,0x03 | 00196b0c: 00431021 addu r2,r2,r3 | 00196b10: 000210c0 sll r2,r2,0x03 |0xe2d * 0x48 00196b14: 00a21021 addu r2,r5,r2 | 00196b18: 00821021 addu r2,r4,r2 |Dynamic pointer to this Y row in Table 0xa74 (matching 0xe2d) Low elevation 00196b1c: a4400a74 sh r0,0x0a74(r2) | 00196b20: 90a30e2d lbu r3,0x0e2d(r5) |Load AI 0xe2d 00196b24: 24c60001 addiu r6,r6,0x0001 |Y counter + 1 00196b28: 000310c0 sll r2,r3,0x03 | 00196b2c: 00431021 addu r2,r2,r3 | 00196b30: 000210c0 sll r2,r2,0x03 |0xe2d * 0x48 00196b34: 00a21021 addu r2,r5,r2 | 00196b38: 00822021 addu r4,r4,r2 | 00196b3c: 28c20012 slti r2,r6,0x0012 | 00196b40: 1440ffef bne r2,r0,0x00196b00 Λ Do 18 (0x12) times 00196b44: a4800a98 sh r0,0x0a98(r4) |Dynamic pointer to this Y row in Table 0xa74 (matching 0xe2d) High elevation elevation 00196b48: 0000c821 addu r25,r0,r0 |Reset elevation counter 00196b4c: 00a0c021 addu r24,r5,r0 |0x8019f3c4 00196b50: 00a07821 addu r15,r5,r0 |0x8019f3c4 00196b54: 00007021 addu r14,r0,r0 |Initial elevation offset @LOOP - Both elevation 00196b58: 90a20e3b lbu r2,0x0e3b(r5) |Map max Y 00196b5c: 00000000 nop | 00196b60: 18400032 blez r2,0x00196c2c #If Max Y is invalid : branch to Next Elevation iteration 00196b64: 00004021 addu r8,r0,r0 |Reset Y counter 00196b68: 01c06821 addu r13,r14,r0 |Elevation offset (0x24) 00196b6c: 00004821 addu r9,r0,r0 | 00196b70: 270b03b4 addiu r11,r24,0x03b4 |Dynamic pointer to 0x8019f3c4 + 0x3b4 (+ elevation offset) 00196b74: 25ea0a74 addiu r10,r15,0x0a74 |Dynamic pointer to 0x8019f3c4 + 0xa074 + elevation offset (offset 0x00 - not based on 0xe2d) @LOOP - All Y Rows 00196b78: 95430000 lhu r3,0x0000(r10) |This Y Row halfword of flags (offset 0x00 - not based on 0xe2d) 00196b7c: 00000000 nop | 00196b80: 10600023 beq r3,r0,0x00196c10 #If All Flags are OFF : branch to Next Y 00196b84: 00000000 nop | 00196b88: 90a20e3a lbu r2,0x0e3a(r5) |Map Max X 00196b8c: 00000000 nop | 00196b90: 1840001f blez r2,0x00196c10 #If Max X is invalid : branch to Next Y 00196b94: 00003021 addu r6,r0,r0 |Reset X counter 00196b98: 00606021 addu r12,r3,r0 |Pass Y row's flags 00196b9c: 01603821 addu r7,r11,r0 |Dynamic pointer to 0x8019f3c4 + 0x3b4 (+ elevation offset + Y offset) Will Take X offset at each X iteration @LOOP - All X tiles in Y Rows 00196ba0: 00cc1004 sllv r2,r12,r6 |This Tile bit is in 0x8000 position 00196ba4: 30428000 andi r2,r2,0x8000 | 00196ba8: 10400014 beq r2,r0,0x00196bfc #if this Tile is not reachable : branch to Next X 00196bac: 00000000 nop | 00196bb0: 90e20000 lbu r2,0x0000(r7) |This Tile distance to Acting unit's Target 00196bb4: 00000000 nop | 00196bb8: 0222102a slt r2,r17,r2 |0x1 if Preset Value < this Tile distance to Target 00196bbc: 1440000f bne r2,r0,0x00196bfc #if Target is above Preset Value : branch to Next X 00196bc0: 00000000 nop | 00196bc4: 90a30e2d lbu r3,0x0e2d(r5) |Load 0xe2d 00196bc8: 34100001 ori r16,r0,0x0001 |1 Tile in range Flag 00196bcc: 000310c0 sll r2,r3,0x03 | 00196bd0: 00431021 addu r2,r2,r3 | 00196bd4: 000210c0 sll r2,r2,0x03 |0xe2d Offset (0x48) 00196bd8: 00451021 addu r2,r2,r5 | 00196bdc: 24420a74 addiu r2,r2,0x0a74 |0x8019f3c4 + 0xa74 + 0xe2d offset 00196be0: 01a21021 addu r2,r13,r2 |+Elevation offset 00196be4: 01221021 addu r2,r9,r2 |+Y offset 00196be8: 34038000 ori r3,r0,0x8000 |Prepare Bitmask 00196bec: 94440000 lhu r4,0x0000(r2) |Load this Tile's Y row's flags 00196bf0: 00c31807 srav r3,r3,r6 |This Tile Bitmask 00196bf4: 00832025 or r4,r4,r3 | 00196bf8: a4440000 sh r4,0x0000(r2) |Enable this Tile flag 00196bfc: 90a20e3a lbu r2,0x0e3a(r5) |Map Max X 00196c00: 24c60001 addiu r6,r6,0x0001 |X counter + 1 00196c04: 00c2102a slt r2,r6,r2 | 00196c08: 1440ffe5 bne r2,r0,0x00196ba0 Λ Loop while X < max X 00196c0c: 24e70001 addiu r7,r7,0x0001 |Dynamic pointer to 0x8019f3c4 + 0x3b4 (+0x01 each X iteration) 00196c10: 25290002 addiu r9,r9,0x0002 |Dynamic pointer to 0x8019f3c4 + 0xa074 + 0x2ed offset (+0x2 each Y iteration) 00196c14: 256b0010 addiu r11,r11,0x0010 |Dynamic pointer to 0x8019f3c4 + 0x3b4 (+0x10 each Y iteration) 0x10 each iteration 00196c18: 90a20e3b lbu r2,0x0e3b(r5) |Map Max Y 00196c1c: 25080001 addiu r8,r8,0x0001 |Y counter +1 00196c20: 0102102a slt r2,r8,r2 | 00196c24: 1440ffd4 bne r2,r0,0x00196b78 Λ Loop while Y counter < Max Y 00196c28: 254a0002 addiu r10,r10,0x0002 |Dynamic pointer to 0x8019f3c4 + 0xa074 (+0x2 each Y iteration) Table at offset 0x00 00196c2c: 27180120 addiu r24,r24,0x0120 |Elevation offset for Table 0x3b4 00196c30: 25ef0024 addiu r15,r15,0x0024 |Elevation offset for Table 0xa74 00196c34: 27390001 addiu r25,r25,0x0001 |Elevation counter +1 00196c38: 2b220002 slti r2,r25,0x0002 | 00196c3c: 1440ffc6 bne r2,r0,0x00196b58 Λ Loop 2 times 00196c40: 25ce0024 addiu r14,r14,0x0024 |Elevation offset 00196c44: 1600000b bne r16,r0,0x00196c74 #If At least One Tile Matches the Preset conditions Exit Returns 0x01 00196c48: 34020001 ori r2,r0,0x0001 | Else : No Tiles Found 00196c4c: 90a20e2d lbu r2,0x0e2d(r5) |Laod 0xe2d 00196c50: 34060048 ori r6,r0,0x0048 |Send Size of data 00196c54: 000220c0 sll r4,r2,0x03 | 00196c58: 00822021 addu r4,r4,r2 | 00196c5c: 000420c0 sll r4,r4,0x03 |0xe2d Offset (0x48) 00196c60: 24840a74 addiu r4,r4,0x0a74 | 00196c64: 00a42021 addu r4,r5,r4 |0x8019f3c4 + 0xa74 + 0x2ed offset 00196c68: 0c066ac2 jal 0x0019ab08 |-->Transfer Halfword Values Transfer data from r5 to r4 00196c6c: 24a50a74 addiu r5,r5,0x0a74 |0x8019f3c4 + 0xa74 00196c70: 00001021 addu r2,r0,r0 |Return 0x00 00196c74: 8fbf0028 lw r31,0x0028(r29) 00196c78: 8fb10024 lw r17,0x0024(r29) 00196c7c: 8fb00020 lw r16,0x0020(r29) 00196c80: 27bd0030 addiu r29,r29,0x0030 00196c84: 03e00008 jr r31 00196c88: 00000000 nop
Return locations
BATTLE.BIN 00196680: Map_movement_decision/data_setting Condition Value = Target distance -1 (one case) 00198420: 001982d8_-_001984e8