Auto Battle Handling
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BATTLE.BIN : - Auto Battle Handling ------------------------------------------------------------------------------------------ Parameter : Nothing Return : r2 = 0x00 if invalid or unhandled Autobattle flag Return : r2 = -0x01 if Any Auto Battle routines returns - 0x01 Return : r2 = 0x01if when Auto Battle routine has been called and didn't return -0x01 ------------------------------------------------------------------------------------------ 00197f14: 27bdffe8 addiu r29,r29,-0x0018 | 00197f18: 3c03801a lui r3,0x801a | 00197f1c: 90630d7a lbu r3,0x0d7a(r3) |Load AutoBattle Flags 8019f3c4 + 0x19b6 aka 801a0d7a 00197f20: 3402000e ori r2,r0,0x000e | 00197f24: 10620013 beq r3,r2,0x00197f74 #If Auto Battle is 0x0e : Branch to Protect Allies 00197f28: afbf0010 sw r31,0x0010(r29) | 00197f2c: 2862000f slti r2,r3,0x000f |If Less Than 0xf 00197f30: 10400005 beq r2,r0,0x00197f48 #If below 0x0e 00197f34: 3402000c ori r2,r0,0x000c | 00197f38: 1062000a beq r3,r2,0x00197f64 #If Auto Battle is 0x0c : branch to Fight for your life 00197f3c: 00001021 addu r2,r0,r0 | 00197f40: 08065ff9 j 0x00197fe4 >>Else Exit Returns 0x00 00197f44: 00000000 nop | Else : Auto Battle above 0x0e 00197f48: 34020010 ori r2,r0,0x0010 | 00197f4c: 10620014 beq r3,r2,0x00197fa0 #If Auto Battle 0x10 : branch to Save Fading life 00197f50: 34020011 ori r2,r0,0x0011 | 00197f54: 1062001d beq r3,r2,0x00197fcc #If Auto Battle 0x11 : branch to Run like a rabbit 00197f58: 00001021 addu r2,r0,r0 | 00197f5c: 08065ff9 j 0x00197fe4 >>Else Exit Returns 0x00 00197f60: 00000000 nop | Fight For your Life ( Focus Unit + Enemy Target) - Auto Battle 0x0c 00197f64: 0c065ffd jal 0x00197ff4 |-->Fight_for_Life_-_Auto_Battle_(00197ff4) 00197f68: 00000000 nop | 00197f6c: 08065ff6 j 0x00197fd8 >>Jump to resolution 00197f70: 2403ffff addiu r3,r0,-0x0001 | Protect Allies (Focus Unit + Allied Target) - Auto Battle 0x0e 00197f74: 0c06613b jal 0x001984ec |-->Protect_Allies_-_Auto_Battle_(001984ec) 00197f78: 00000000 nop | 00197f7c: 00401821 addu r3,r2,r0 | 00197f80: 2402ffff addiu r2,r0,-0x0001 | 00197f84: 10620017 beq r3,r2,0x00197fe4 #If Returned value is -0x0001 : Exit Returns -0x01 00197f88: 00000000 nop | 00197f8c: 2402fffe addiu r2,r0,-0x0002 | 00197f90: 1062000e beq r3,r2,0x00197fcc #If Returned value is -0x0002 : branch to Run like a rabbit 00197f94: 34020001 ori r2,r0,0x0001 | 00197f98: 08065ff9 j 0x00197fe4 >>Else : Exit Return 0x01 00197f9c: 00000000 nop | Save Fading Life (Auto Battle 0x10) 00197fa0: 0c06637c jal 0x00198df0 |-->Save_Fading_Life_-_Auto_Battle_(00198df0) 00197fa4: 00000000 nop | 00197fa8: 00401821 addu r3,r2,r0 | 00197fac: 2402ffff addiu r2,r0,-0x0001 | 00197fb0: 1062000c beq r3,r2,0x00197fe4 #If Returned value is -0x0001 : Exit Returns -0x01 00197fb4: 00000000 nop | 00197fb8: 2402fffe addiu r2,r0,-0x0002 | 00197fbc: 1062ffed beq r3,r2,0x00197f74 #If Returned value is -0x0002 : branch to Protect Ally 00197fc0: 34020001 ori r2,r0,0x0001 | 00197fc4: 08065ff9 j 0x00197fe4 >>Else : Exit Return 0x01 00197fc8: 00000000 nop | Run like a Rabbit (Auto Battle 0x11) 00197fcc: 0c066398 jal 0x00198e60 |-->AI_Critical_or_Run_Like_Rabbit 00197fd0: 00000000 nop | 00197fd4: 2403ffff addiu r3,r0,0xffff | Terminal section 00197fd8: 14430002 bne r2,r3,0x00197fe4 #If Auto Battle routine returns r2 <> -0x0001 Returns 0x01 00197fdc: 34020001 ori r2,r0,0x0001 | Else : Auto Battle routine 00197fe0: 2402ffff addiu r2,r0,-0x0001 |Returns -0x01 00197fe4: 8fbf0010 lw r31,0x0010(r29) 00197fe8: 27bd0018 addiu r29,r29,0x0018 00197fec: 03e00008 jr r31 00197ff0: 00000000 nop
Return locations
BATTLE.BIN 00195f14: AI_Initial_Targeting_Selection