Ability Data 2
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In FFTPatcher, these are at the bottom of the ability editor.
8005fbf0 - Default skills (0 - 0x16f) 0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - Force Self target (Broken; meant to be can only target allied tiles?) 0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) 0x20 - Weapon Range 0x10 - Vertical Fixed 0x08 - Vertical Tolerance / Vertical Threshold 0x04 - Weapon Strike 0x02 - Auto-Target 0x01 - Can't Target Self 0x04: Flags 2 0x80 - Can't Hit Enemies 0x40 - Can't Hit Allies 0x20 - Top-down Targeting (hits higher elevation tiles first) 0x10 - Can't Follow Target 0x08 - Random Fire 0x04 - Linear Attack 0x02 - 3 Directions 0x01 - Can't Hit Caster 0x05: Flags 3 0x80 - Reflectable 0x40 - Math Skill 0x20 - Affected By Silence 0x10 - Can't Mimic 0x08 - Blocked by Golem 0x04 - Persevere Cast 0x02 - Quote 0x01 - Animate on Miss 0x06: Flags 4 0x80 - Counter Flood 0x40 - Counter Magic 0x20 - Direct 0x10 - Blade Grasp 0x08 - Requires Sword 0x04 - Requires Materia Blade 0x02 - Evadeable 0x01 - No Targeting 0x07 - Element 0x80 - Fire 0x40 - Lightning 0x20 - Ice 0x10 - Wind 0x08 - Earth 0x04 - Water 0x02 - Holy 0x01 - Dark 0x08 - Formula 0x09 - X 0x0a - Y 0x0b - Inflict Status 0x0c - CT 0x0d - MP Cost
Hardcoded abilities (0x170 - 0x1FF) 80061010: 0x170 - 0x17D: Item - 0x00 - used item ID - 2 unused data points 80061020: 0x17E - 0x189: Throw - 0x00 - Thrown item Type 8006102c: 0x18a - 0x195: Jump - 0x00 - Range - 0x01 - Vertical 80061044: 0x196 - 0x19D: Charge - 0x00 - CT - 0x01 - Power 80061054: 0x19E - 0x1A5: Math - 0x00 - ID (Bitwise) - 0xX0 - first Math menu - 0x0X - second Math menu 8006105c: 0x1A6 - 0x1FF: RSM & ENTD - 0x00 - Ability ID