W1 Low Mod Gun
(Redirected from Animation 0a)
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Front Low Mod LoadFrameWait(00,04) LoadFrameWait(01,0a) LoadFrameWait(02,02) LoadFrameWait(07,02) LoadFrameWait(08,02) QueueSpriteAnim(02,0a) #queues effect animation a LoadFrameWait(0e,0e) LoadFrameWait(0e,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(08,04) LoadFrameWait(02,02) EndAnimation()
Back Low Mod LoadFrameWait(10,04) LoadFrameWait(11,0a) LoadFrameWait(13,02) LoadFrameWait(13,02) LoadFrameWait(16,02) QueueSpriteAnim(02,0b) #queues effect animation b LoadFrameWait(1d,0e) LoadFrameWait(1d,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(16,04) LoadFrameWait(13,02) EndAnimation()