W1 Low Mod Gun

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(Redirected from Animation 0a)
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Front Low Mod
LoadFrameWait(00,04)
LoadFrameWait(01,0a)
LoadFrameWait(02,02)
LoadFrameWait(07,02)
LoadFrameWait(08,02)
QueueSpriteAnim(02,0a)		#queues effect animation a
LoadFrameWait(0e,0e)
LoadFrameWait(0e,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(08,04)
LoadFrameWait(02,02)
EndAnimation()
Back Low Mod
LoadFrameWait(10,04)
LoadFrameWait(11,0a)
LoadFrameWait(13,02)
LoadFrameWait(13,02)
LoadFrameWait(16,02)
QueueSpriteAnim(02,0b)		#queues effect animation b
LoadFrameWait(1d,0e)
LoadFrameWait(1d,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(16,04)
LoadFrameWait(13,02)
EndAnimation()