BlueRemoveUnit

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{99} BlueRemoveUnit

BlueRemoveUnit(xID,x00)

Remove a non-Charmed enemy team unit from the map with a blue hueing.

This differs from RemoveUnit in that it takes longer, so you can't Add another unit/sprite in immediately afterwards, and that a BlueRemoved unit will still award their War Trophies at the end.


See also: {3D} RemoveUnit{46} Erase{94} TeleportOut


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.