Apply Status and Check Undead
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# ROUTINE: APPLY STATUS AND CHECK UNDEAD # Applies status to the current action. Returns 1 if the status was applied, or if the target is undead. # Otherwise, nullifies the action and returns 0. # Returns: # r2 = 1, if status successfully applied, or target is undead # 0, otherwise 8018acdc: 27bdffe8 addiu r29,r29,-0x0018 8018ace0: afbf0010 sw r31,0x0010(r29) 8018ace4: 0c061fad jal 0x80187eb4 # Apply status (to action) - (Preserve hit status, evade type, hit %) 8018ace8: 00000000 nop 8018acec: 3c028019 lui r2,0x8019 8018acf0: 8c422d90 lw r2,0x2d90(r2) # Action 8018acf4: 00000000 nop 8018acf8: 90420025 lbu r2,0x0025(r2) # Action.DisplayType 8018acfc: 00000000 nop 8018ad00: 30420008 andi r2,r2,0x0008 8018ad04: 14400010 bne r2,r0,0x8018ad48 # if ((Action.DisplayType & TYPE_STATUS) != 0) return 1; // If status was applied, return 1 (success) 8018ad08: 34020001 ori r2,r0,0x0001 8018ad0c: 3c028019 lui r2,0x8019 8018ad10: 8c422d98 lw r2,0x2d98(r2) # Target 8018ad14: 00000000 nop 8018ad18: 90420058 lbu r2,0x0058(r2) # Target.CurrentStatus1 8018ad1c: 00000000 nop 8018ad20: 30420010 andi r2,r2,0x0010 8018ad24: 14400008 bne r2,r0,0x8018ad48 # if (Target.CurrentStatus1 & STATUS_UNDEAD) return 1; // If target is undead, return 1 (success) 8018ad28: 34020001 ori r2,r0,0x0001 8018ad2c: 0c061390 jal 0x80184e40 # Nullify Action (); 8018ad30: 00000000 nop 8018ad34: 00001021 addu r2,r0,r0 8018ad38: 3c048019 lui r4,0x8019 8018ad3c: 8c842d90 lw r4,0x2d90(r4) # Action 8018ad40: 34030007 ori r3,r0,0x0007 8018ad44: a0830002 sb r3,0x0002(r4) # Action.EvadeType = 7 8018ad48: 8fbf0010 lw r31,0x0010(r29) # return 0; 8018ad4c: 27bd0018 addiu r29,r29,0x0018 8018ad50: 03e00008 jr r31 8018ad54: 00000000 nop
Alternative notes
No Parameters Returns r2 = 0x00 if Attack is forced to miss r2 = 0x01 if Status infliction is OK or Target is undead Nullify Target Current Action if Status is not inflicted and Target is not Undead ---------------------------------------------------------------------------------------------- 8018acdc: 27bdffe8 addiu r29,r29,-0x0018 | 8018ace0: afbf0010 sw r31,0x0010(r29) | 8018ace4: 0c061fad jal 0x80187eb4 |-->Apply status (to action) - (Preserve hit status, evade type, hit %) Update Target Current Action status infliction/Removal - Enables TCA Attack type 0x08 flag 8018ace8: 00000000 nop | 8018acec: 3c028019 lui r2,0x8019 | 8018acf0: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 8018acf4: 00000000 nop | 8018acf8: 90420025 lbu r2,0x0025(r2) |r2 = TCA Attack type 8018acfc: 00000000 nop | 8018ad00: 30420008 andi r2,r2,0x0008 |r2 = 0x08 if Attack type has [Status change] enabled 8018ad04: 14400010 bne r2,r0,0x8018ad48 #If Status infliction/removal has failed /If Status Infliction/Removal occurs, branch to END with r2 = 0x01 8018ad08: 34020001 ori r2,r0,0x0001 |r2 = 0x01 8018ad0c: 3c028019 lui r2,0x8019 | 8018ad10: 8c422d98 lw r2,0x2d98(r2) |r2 = Target data pointer 8018ad14: 00000000 nop | 8018ad18: 90420058 lbu r2,0x0058(r2) |r2 = Target Current Status (1st set) 8018ad1c: 00000000 nop | 8018ad20: 30420010 andi r2,r2,0x0010 |r2 = 0x10 if Target is undead 8018ad24: 14400008 bne r2,r0,0x8018ad48 #If Target is not undead /If Target is undead branch to END (r2 = 0x01) 8018ad28: 34020001 ori r2,r0,0x0001 |r2 = 0x01 8018ad2c: 0c061390 jal 0x80184e40 |-->Nullify Action Clear TCA HP damage, Hit%, Special flags, Attack Type and Hit Flag / Clear Proc and knockback flags 8018ad30: 00000000 nop | 8018ad34: 00001021 addu r2,r0,r0 |r2 = 0x00 8018ad38: 3c048019 lui r4,0x8019 | 8018ad3c: 8c842d90 lw r4,0x2d90(r4) |r2 = TCA data pointer 8018ad40: 34030007 ori r3,r0,0x0007 |r3 = 0x07 8018ad44: a0830002 sb r3,0x0002(r4) |Set TCA Evade type to 0x07 (Forced to miss) 8018ad48: 8fbf0010 lw r31,0x0010(r29) END 8018ad4c: 27bd0018 addiu r29,r29,0x0018 8018ad50: 03e00008 jr r31 8018ad54: 00000000 nop
Return locations
Battle.bin 00188f68: Formula 0d : Heal (Y)% Hit F(MA+X)% 0018905c: Formula 0e : Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status 00189f5c: Formula 35 : Heal (Y)% Hit (PA+X)% 0018a2fc: Formula 4b : Heal (Rdm(1..9)) 100% Status