T1 Read Book

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Front
SetLayerPriority(12)			#usually 11. how curious, important?
QueueSpriteAnim(01,14)
PlaySound(2D)				#plays book opening/page turning sound
LoadFrameWait(7D,06)
LoadFrameWait(7E,06)
LoadFrameWait(7F,06)
LoadFrameWait(80,08)
LoadFrameWait(81,08)			#absolutely ridiculously, loops opening and closing the unit's mouth.
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(80,0E)
LoadFrameWait(80,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,15)
PlaySound(2D)
LoadFrameWait(AE,06)
LoadFrameWait(AF,06)
LoadFrameWait(B0,06)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)			#even more ridiculously, loops the same thing but you can't see the unit's mouth.
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(B1,0E)
LoadFrameWait(B1,02)
WeaponSheatheCheck2(FE)
PauseAnimation()