Pages that link to "Template:F/adr"
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The following pages link to Template:F/adr:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Calculate Clockticks Until Unit Acts (transclusion) (← links)
- AI Check if Unit is a Crystal/Treasure (0019bb20) (transclusion) (← links)
- 0019db80 - 0019dca8 (transclusion) (← links)
- AI ability processing (transclusion) (← links)
- Check if Status Should/Can be Added (transclusion) (← links)
- Get Casting units Misc Data (transclusion) (← links)
- Complex Height Data from unit misc data and coordinates (transclusion) (← links)
- Get Final Height data from unit misc data (transclusion) (← links)
- Set Unit Xmod, Y Mod and Height data from unit ID (transclusion) (← links)
- 0013f900 - 0013f974 (transclusion) (← links)
- 00142ca8 - 00142d28 (transclusion) (← links)
- Get Variable's Word Pointer from Variable's ID (transclusion) (← links)
- 0014c958 - 0014c990 (transclusion) (← links)
- Set Reachable Tiles (transclusion) (← links)
- Disable Tile Flag 0x10 For Dead and Jumping Units (transclusion) (← links)
- Set Tile Flags for Pathfinding (transclusion) (← links)
- Set Reachable Tile Flag (transclusion) (← links)
- Spread Move to East Preset (transclusion) (← links)
- Spread Move to North Preset (transclusion) (← links)
- Spread Move to West Preset (transclusion) (← links)
- Spread Move to South Preset (transclusion) (← links)
- Transfer Tiles Height Halves and Slope in Scratch Pad (transclusion) (← links)
- Set spreading Tile X and Y coordinates (transclusion) (← links)
- Check Spreading Tile Coordinates (transclusion) (← links)
- Set Origin Height Data (transclusion) (← links)
- Check and Spread Movement One Tile Around (transclusion) (← links)
- 00175fa4 - 00176160 (transclusion) (← links)
- Calculate Tile Ceiling (transclusion) (← links)
- Check Horizontal Jump option (transclusion) (← links)
- Spread Horizontal Jump (transclusion) (← links)
- Select Random Tile For Random Fire Abilities (transclusion) (← links)
- Golem Accuracy (transclusion) (← links)
- Transfer Considered Action Data to AI (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Non-Specific AI AutoBattle (Enemies) (transclusion) (← links)
- Checks map max X and Y (transclusion) (← links)
- 001993a0 - 00199494 (transclusion) (← links)
- Tranfer AI Ability Data and Set Defend flag (00199498) (transclusion) (← links)
- Check for good units to target (based on distance,status,coordinate) (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (transclusion) (← links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (transclusion) (← links)
- See if elemental ability can be used (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- 0019c20c - 0019c27c (transclusion) (← links)
- Start searching for Highest Target Priority (0019c280) (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- Some height/Map coordinate calculation for all units (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- See if any units are on target panel (transclusion) (← links)