0013f900 - 0013f974
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BATTLE.BIN - 0013f900 - 0013f974 --------------------------------------------------------------------------------------- Parameter : r4 = Unit ID Returns : Nothing Initialize Unit Menu data ( 8014d46c ) --------------------------------------------------------------------------------------- 0013f900: 27bdffe8 addiu r29,r29,0xffe8 | 0013f904: afb00010 sw r16,0x0010(r29) | 0013f908: afbf0014 sw r31,0x0014(r29) | 0013f90c: 0c0602bf jal 0x00180afc |-->Get_Unit%27s_Data_Pointer 0013f910: 00808021 addu r16,r4,r0 |Preserves Unit ID 0013f914: 00403021 addu r6,r2,r0 |Unit data pointer 0013f918: 340700ff ori r7,r0,0x00ff | 0013f91c: 3c038015 lui r3,0x8015 | 0013f920: 2463d46c addiu r3,r3,-0x2b94 |Pointer to start of menu data 0013f924: 00101100 sll r2,r16,0x04 |unit ID*16 0013f928: 00502021 addu r4,r2,r16 |unit ID*17 0013f92c: 00831821 addu r3,r4,r3 |Pointer to Unit menu data 0013f930: 24650011 addiu r5,r3,0x0011 |Pointer + 0x11 (limit for below loop) @LOOP 0013f934: 90c201b8 lbu r2,0x01b8(r6) |load AI/autobattle 0013f938: 00000000 nop | 0013f93c: 14400005 bne r2,r0,0x0013f954 #If No Auto Battle flags 0013f940: 00000000 nop | 0013f944: a0600000 sb r0,0x0000(r3) |Clear Byte 0013f948: 3c018015 lui r1,0x8015 | 0013f94c: 00240821 addu r1,r1,r4 |8015 + Unit ID * 17 0013f950: a027d46d sb r7,-0x2b93(r1) |Store 0xff in Menu 0x01 8014d46c + 0x01 (17 Time….) 0013f954: 24630001 addiu r3,r3,0x0001 |Unit menu pointer +1 0013f958: 0065102a slt r2,r3,r5 |Check limit 0013f95c: 1440fff5 bne r2,r0,0x0013f934 Λ Loop 0x11 Times 0013f960: 00000000 nop | 0013f964: 8fbf0014 lw r31,0x0014(r29) END 0013f968: 8fb00010 lw r16,0x0010(r29) 0013f96c: 27bd0018 addiu r29,r29,0x0018 0013f970: 03e00008 jr r31 0013f974: 00000000 nop
Return location
00071080: