Pages that link to "Template:F/jump"
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The following pages link to Template:F/jump:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Set target coordinates for ability? (transclusion) (← links)
- Draw out routine dealing with experience gain (transclusion) (← links)
- Current Action Ability Data Setting / Multi Hit Formulas (transclusion) (← links)
- List and Sort Targeted Units (transclusion) (← links)
- Ability Usage Checks and MP Reduction (transclusion) (← links)
- Check if another unit is on the same Tile (transclusion) (← links)
- Big map/panel routine (transclusion) (← links)
- Remove charging status/ability CT (transclusion) (← links)
- Dance/Song hit % (transclusion) (← links)
- Gravi2 Damage Routine (transclusion) (← links)
- Steal Gil (transclusion) (← links)
- Set EXP Stolen (transclusion) (← links)
- Song abilities (transclusion) (← links)
- Dance abilities (transclusion) (← links)
- Talk Skill (transclusion) (← links)
- Set some data for current attack (transclusion) (← links)
- Store used weapon (transclusion) (← links)
- Check if unit can react? (transclusion) (← links)
- Post Ability Hardcoding? (transclusion) (← links)
- Remove control based on status (transclusion) (← links)
- Sort target list (transclusion) (← links)
- Count number of targets hit by ability (transclusion) (← links)
- Initialize some AI Data (mount, base hit %) (transclusion) (← links)
- Map movement decision/data setting (transclusion) (← links)
- AI Post Action Movement Decision Routine (0019693c) (transclusion) (← links)
- Randomly Transfer Data (transclusion) (← links)
- See if able to move to target? (transclusion) (← links)
- AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (transclusion) (← links)
- Calculate Clockticks Until Unit Acts (transclusion) (← links)
- AI ability processing (transclusion) (← links)
- Check if Status Should/Can be Added (transclusion) (← links)
- Ability animation (transclusion) (← links)
- Complex Height Data from unit misc data and coordinates (transclusion) (← links)
- 00142ca8 - 00142d28 (transclusion) (← links)
- Get Variable's Word Pointer from Variable's ID (transclusion) (← links)
- 0014a39c - 0014a3f4 (transclusion) (← links)
- Set Reachable Tiles (transclusion) (← links)
- Set Tile Flags for Pathfinding (transclusion) (← links)
- Set Origin Height Data (transclusion) (← links)
- 00175fa4 - 00176160 (transclusion) (← links)
- Check Horizontal Jump option (transclusion) (← links)
- Add price of item / 4 to total gil (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Get number of clockticks till able to revive dead unit (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- 0019c20c - 0019c27c (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)