Dance abilities
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No Parameters - Returns Nothing Uses Ability ID - Hard coded Jump to Ability Dedicated section and Update Action data Update Attack type too (disables previous flags) ------------------------------------------------------------------------------------------------------ 00186af8: 3c028019 lui r2,0x8019 | 00186afc: 944238d6 lhu r2,0x38d6(r2) |r2 = Current Ability used ability ID 0x801938d6 / 801938d6 00186b00: 27bdffe8 addiu r29,r29,-0x0018 | 00186b04: 2443ffa3 addiu r3,r2,0xffa3 |r3 = Ability ID - 0x5D 00186b08: 2c620007 sltiu r2,r3,0x0007 |r2 = 0x01 If ability ID was between 0x5D and 0x62 (Dance Abilities) 00186b0c: 10400035 beq r2,r0,0x00186be4 #If Used Ability is a dance ability 00186b10: afbf0010 sw r31,0x0010(r29) | 00186b14: 00031080 sll r2,r3,0x02 |r2 = Dance ability Offset (ID-0x5d) * 4 00186b18: 3c018017 lui r1,0x8017 | 00186b1c: 00220821 addu r1,r1,r2 |r1 = 0x801700xx (xx is Ability offset) 00186b20: 8c22425c lw r2,0x425c(r1) |r2 = Dance abilities jump adress (cf.Dance abilities table) 00186b24: 00000000 nop | 00186b28: 00400008 jr r2 |Jump to hardocoded Ability section 00186b2c: 00000000 nop 00186b30: 3c028019 lui r2,0x8019 WITCH HUNT 00186b34: 944238ce lhu r2,0x38ce(r2) |r2 = Ability XA 00186b38: 3c038019 lui r3,0x8019 | 00186b3c: 946338d0 lhu r3,0x38d0(r3) |r3 = Ability YA 00186b40: 3c048019 lui r4,0x8019 | 00186b44: 8c842d90 lw r4,0x2d90(r4) |r4 = Target current action (TCA) data pointer 00186b48: 00431021 addu r2,r2,r3 |r2 = XA + YA 00186b4c: a4820008 sh r2,0x0008(r4) |Set TCA MP damage 00186b50: 34020020 ori r2,r0,0x0020 | 00186b54: 08061afd j 0x00186bf4 >>Jump to END 00186b58: a0820025 sb r2,0x0025(r4) |Set TCA Attack type to MP Dmg (disables other flags) 00186b5c: 3c028019 lui r2,0x8019 WIZNAIBUS 00186b60: 944238ce lhu r2,0x38ce(r2) |r2 = Ability XA 00186b64: 3c038019 lui r3,0x8019 | 00186b68: 946338d0 lhu r3,0x38d0(r3) |r3 = Ability YA 00186b6c: 3c048019 lui r4,0x8019 | 00186b70: 8c842d90 lw r4,0x2d90(r4) |r4 = Target current action (TCA) data pointer 00186b74: 00431021 addu r2,r2,r3 |r2 = XA + YA 00186b78: a4820004 sh r2,0x0004(r4) |Set TCA HP damage 00186b7c: 34020080 ori r2,r0,0x0080 | 00186b80: 08061afd j 0x00186bf4 >>Jump to END 00186b84: a0820025 sb r2,0x0025(r4) |Set TCA Attack type to HP Dmg (disables other flags) 00186b88: 3c038019 lui r3,0x8019 SLOW DANCE 00186b8c: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 00186b90: 34020001 ori r2,r0,0x0001 |r2 = 0x01 (Stat malus of 1 (bonus flag is 0x80)) 00186b94: 08061af9 j 0x00186be4 >>jump to set Attack type to pseudo status 00186b98: a0620012 sb r2,0x0012(r3) |Set TCA speed change to -1 00186b9c: 3c038019 lui r3,0x8019 POLKA POLKA 00186ba0: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 00186ba4: 34020001 ori r2,r0,0x0001 |r2 = 0x01 (Stat malus of 1 (bonus flag is 0x80)) 00186ba8: 08061af9 j 0x00186be4 >>jump to set Attack type to pseudo status 00186bac: a0620014 sb r2,0x0014(r3) |Set TCA PA change to -1 00186bb0: 3c038019 lui r3,0x8019 DISILLUSION 00186bb4: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 00186bb8: 34020001 ori r2,r0,0x0001 |r2 = 0x01 (Stat malus of 1 (bonus flag is 0x80)) 00186bbc: 08061af9 j 0x00186be4 >>jump to set Attack type to pseudo status 00186bc0: a0620015 sb r2,0x0015(r3) |Set TCA MA change to -1 NAMELESS DANCE 00186bc4: 0c061fc9 jal 0x00187f24 |-->Apply_status_(to_action) Add Ability status - if successful update TCA Attack type 00186bc8: 00000000 nop | 00186bcc: 08061afd j 0x00186bf4 >>Jump to End 00186bd0: 00000000 nop | 00186bd4: 3c038019 lui r3,0x8019 LAST DANCE 00186bd8: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 00186bdc: 3402007f ori r2,r0,0x007f |r2 = 0x7f (Malus of 127 (bonus flag is 0x80)) 00186be0: a0620013 sb r2,0x0013(r3) |store-127 in current action CT change (CT 00) 00186be4: 3c038019 lui r3,0x8019 |Landing site off all pseudo status jumps 00186be8: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 00186bec: 34020001 ori r2,r0,0x0001 |r2 = 0x01 (Pseudo status attack type flag) 00186bf0: a0620025 sb r2,0x0025(r3) |Set TCA Attack type to pseudo status (disables others flags) 00186bf4: 8fbf0010 lw r31,0x0010(r29) END 00186bf8: 27bd0018 addiu r29,r29,0x0018 00186bfc: 03e00008 jr r31 00186c00: 00000000 nop
Hard coded mechanics
Uses Ability ID to load the dedicated jump address. Calling this routines with another Ability will skip the routine. Witch Hunt (0x5D) 80186b30 Wiznaibus (0x5E) 80186b5c Slow Dance (0x5F) 80186b88 Polka Polka (0x60) 80186b9c Disillusion (0x61) 80186bb0 Nameless Dance (0x62) 80186bc4 Last Dance (0x63) 80186bd4
Return location
BAttle.bin 00189424: Formula 1D - Hit (X)%