Pages that link to "Template:F/Cond"
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The following pages link to Template:F/Cond:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Sort target list (transclusion) (← links)
- Count number of targets hit by ability (transclusion) (← links)
- Get Longest Range Ability or Move (transclusion) (← links)
- Map movement decision/data setting (transclusion) (← links)
- Find Positive Priority Target within 3 Range (0019689c) (transclusion) (← links)
- Get Positive Priority (00196908) (transclusion) (← links)
- AI Post Action Movement Decision Routine (0019693c) (transclusion) (← links)
- Check AI Target Type (00196adc) (transclusion) (← links)
- Check target type (transclusion) (← links)
- Set Highest Target Priority (00196e20) (transclusion) (← links)
- Compare Set Highest Unit Target Priority (00196fc4) (transclusion) (← links)
- Randomly Transfer Data (transclusion) (← links)
- Chose Move from Move List? (transclusion) (← links)
- See if able to move to target? (transclusion) (← links)
- AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (transclusion) (← links)
- Calculate Clockticks Until Unit Acts (transclusion) (← links)
- AI Check if Unit is a Crystal/Treasure (0019bb20) (transclusion) (← links)
- 0019db80 - 0019dca8 (transclusion) (← links)
- AI ability processing (transclusion) (← links)
- Check if Status Should/Can be Added (transclusion) (← links)
- Ability animation (transclusion) (← links)
- Check flag 0x0800 on Ability Effect (transclusion) (← links)
- Get Casting units Misc Data (transclusion) (← links)
- Get Unit misc data pointer of ridden unit by r4 (transclusion) (← links)
- Complex Height Data from unit misc data and coordinates (transclusion) (← links)
- Get Final Height data from unit misc data (transclusion) (← links)
- Set Unit Xmod, Y Mod and Height data from unit ID (transclusion) (← links)
- 0013f900 - 0013f974 (transclusion) (← links)
- 00142ca8 - 00142d28 (transclusion) (← links)
- Get Variable's Word Pointer from Variable's ID (transclusion) (← links)
- 0014a39c - 0014a3f4 (transclusion) (← links)
- Set Reachable Tiles (transclusion) (← links)
- Disable Tile Flag 0x10 For Dead and Jumping Units (transclusion) (← links)
- Set Tile Flags for Pathfinding (transclusion) (← links)
- Set Reachable Tile Flag (transclusion) (← links)
- Check Spreading Tile Coordinates (transclusion) (← links)
- Set Origin Height Data (transclusion) (← links)
- Check and Spread Movement One Tile Around (transclusion) (← links)
- 00175fa4 - 00176160 (transclusion) (← links)
- Calculate Tile Ceiling (transclusion) (← links)
- Check Horizontal Jump option (transclusion) (← links)
- Spread Horizontal Jump (transclusion) (← links)
- Select Random Tile For Random Fire Abilities (transclusion) (← links)
- Golem Accuracy (transclusion) (← links)
- Add price of item / 4 to total gil (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Non-Specific AI AutoBattle (Enemies) (transclusion) (← links)
- Compare Target Priority and Hit Rate (00196db0) (transclusion) (← links)
- Checks map max X and Y (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)