Pages that link to "Template:F/jal"
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The following pages link to Template:F/jal:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Set Unit Xmod, Y Mod and Height data from unit ID (transclusion) (← links)
- Get Unit Tile data pointer from Unit ID (transclusion) (← links)
- 0013f900 - 0013f974 (transclusion) (← links)
- Get Variable's Word Pointer from Variable's ID (transclusion) (← links)
- 0014a39c - 0014a3f4 (transclusion) (← links)
- 0014c958 - 0014c990 (transclusion) (← links)
- Set Reachable Tiles (transclusion) (← links)
- Disable Tile Flag 0x10 For Dead and Jumping Units (transclusion) (← links)
- Set Reachable Tile Flag (transclusion) (← links)
- Set Origin Height Data (transclusion) (← links)
- Check and Spread Movement One Tile Around (transclusion) (← links)
- Spread Horizontal Jump (transclusion) (← links)
- Select Random Tile For Random Fire Abilities (transclusion) (← links)
- Store Reaction/Proc ID and Target (transclusion) (← links)
- Golem Accuracy (transclusion) (← links)
- Transfer Considered Action Data to AI (transclusion) (← links)
- Add price of item / 4 to total gil (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Non-Specific AI AutoBattle (Enemies) (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)
- Check for good units to target (based on distance,status,coordinate) (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (transclusion) (← links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- 0019c20c - 0019c27c (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- Some height/Map coordinate calculation for all units (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- Check Set Highest Unit Priority (0019d308) (transclusion) (← links)
- Call AI Ability Processing (transclusion) (← links)
- See if any unit decided to use an ability (transclusion) (← links)
- AI Ability Use Decisions (transclusion) (← links)
- Check if Unit will get his Turn without Status (transclusion) (← links)
- Set unit untargetable based on 19f0d8 routine (transclusion) (← links)
- See if ability should be used based on CT (transclusion) (← links)
- Status/CT based decision (transclusion) (← links)
- Store main target ID and focus on target flag (transclusion) (← links)
- Transfer Unit Data to AI Data (transclusion) (← links)
- Transfer AI Data to Unit Data (transclusion) (← links)
- Find Unit's Misc Data Pointer and Load Spritesheet Value (transclusion) (← links)
- Check if Unit can be Targeted (transclusion) (← links)
- Linear/3-direction AoE Calculation (transclusion) (← links)
- Calculate Height Data (transclusion) (← links)
- Store Some Acting Unit Data (transclusion) (← links)
- Current Action Data Nulling (transclusion) (← links)
- Set type of target for all targets (transclusion) (← links)
- List targeting data of all valid units (transclusion) (← links)
- Set and Validate Arc Trajectory (transclusion) (← links)
- Slope Calculations (transclusion) (← links)