Pages that link to "Template:F/std"
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The following pages link to Template:F/std:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Set evade type data, item and throw stone hardcoding (transclusion) (← links)
- Set item/throw stone ability display stuff? (transclusion) (← links)
- Store target coordinates, attack display types (transclusion) (← links)
- Set some target coordinates/attacker animation, others (transclusion) (← links)
- Set damage display type based on ability (transclusion) (← links)
- Get casting unit's misc data (transclusion) (← links)
- Set r5 as New Variable Value (transclusion) (← links)
- Some event data setting routine (transclusion) (← links)
- Store movement stuff into scratch pad (transclusion) (← links)
- Movement routine (transclusion) (← links)
- Targeting validation (weapon flags) (transclusion) (← links)
- Height/coordinate validation (transclusion) (← links)
- Call Attack Preparation (AT list preview) (transclusion) (← links)
- Prep Current Action Data (transclusion) (← links)
- Set target coordinates for ability? (transclusion) (← links)
- Draw out routine dealing with experience gain (transclusion) (← links)
- Current Action Ability Data Setting / Multi Hit Formulas (transclusion) (← links)
- List and Sort Targeted Units (transclusion) (← links)
- Ability Usage Checks and MP Reduction (transclusion) (← links)
- Check if another unit is on the same Tile (transclusion) (← links)
- Clear targeting panel data? (transclusion) (← links)
- Big map/panel routine (transclusion) (← links)
- Remove charging status/ability CT (transclusion) (← links)
- 00180f40 - 00180fe0 (transclusion) (← links)
- Status checks (transclusion) (← links)
- Enable/disable acting status (transclusion) (← links)
- Dance/Song hit % (transclusion) (← links)
- Calculate MP% damage (transclusion) (← links)
- Gravi2 Damage Routine (transclusion) (← links)
- Steal Gil (transclusion) (← links)
- Set EXP Stolen (transclusion) (← links)
- Song abilities (transclusion) (← links)
- Dance abilities (transclusion) (← links)
- Talk Skill (transclusion) (← links)
- Y brave (transclusion) (← links)
- Remove transparent status if Jump is used? (transclusion) (← links)
- Switch Ability to default Attack (transclusion) (← links)
- Knockback? (transclusion) (← links)
- Set some data for current attack (transclusion) (← links)
- Store used weapon (transclusion) (← links)
- Check if unit can react? (transclusion) (← links)
- Store target stats pointer data (transclusion) (← links)
- Status CT decrement and innate statuses? (transclusion) (← links)
- Post Ability Hardcoding? (transclusion) (← links)
- Remove control based on status (transclusion) (← links)
- Sort target list (transclusion) (← links)
- Store Ability Targets (transclusion) (← links)
- Count number of targets hit by ability (transclusion) (← links)
- Initialize some AI Data (mount, base hit %) (transclusion) (← links)
- Reset Highest Target Priority (transclusion) (← links)