Difference between revisions of "Calculate/Store ENTD Unit Equipment"
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(Created page with " Calculate/Store ENTD Unit Equipment 0005bdf0: 27bdffd8 addiu r29,r29,0xffd8 (messy copypasta ftl) 0005bdf4: afb00010 sw r16,0x0010(r29) 0005bdf8: 00808021 addu r16,r4,r0 ...") |
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0005c274: 03e00008 jr r31 | 0005c274: 03e00008 jr r31 | ||
0005c278: 00000000 nop | 0005c278: 00000000 nop | ||
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+ | == Return Locations == | ||
+ | |||
+ | 0005aac8: [[Unit Battle Initialization]] |
Latest revision as of 00:42, 1 March 2012
Calculate/Store ENTD Unit Equipment 0005bdf0: 27bdffd8 addiu r29,r29,0xffd8 (messy copypasta ftl) 0005bdf4: afb00010 sw r16,0x0010(r29) 0005bdf8: 00808021 addu r16,r4,r0 r16 = Unit's Data Pointer 0005bdfc: afbf0024 sw r31,0x0024(r29) 0005be00: afb40020 sw r20,0x0020(r29) 0005be04: afb3001c sw r19,0x001c(r29) 0005be08: afb20018 sw r18,0x0018(r29) 0005be0c: afb10014 sw r17,0x0014(r29) 0005be10: 92020006 lbu r2,0x0006(r16) Load Unit's Gender Byte 0005be14: 00000000 nop 0005be18: 30420020 andi r2,r2,0x0020 0005be1c: 1040 0005 beq r2,r0,0x 0005be34 Branch if Unit isn't a monster 0005be20: 00a0a021 addu r20,r5,r0 r20 = ENTD Pointer 0005be24: 0c016f6c jal 0x 0005bdb0 Monster Equipment Storing 0005be28: 00000000 nop 0005be2c: 08017096 j 0x 0005c258 0005be30: 00000000 nop 0005be34: 340200fe ori r2,r0,0x00fe r2 = FE 0005be38: 92840015 lbu r4,0x0015(r20) Load ENTD RH Equip 0005be3c: 92110091 lbu r17,0x0091(r16) Load Unit's Support set 3 0005be40: 309200ff andi r18,r4,0x00ff r18 = RH Equip 0005be44: 16420012 bne r18,r2,0x 0005be90 Branch if RH Equip isn't Random 0005be48: 32220002 andi r2,r17,0x0002 0005be4c: 10400006 beq r2,r0,0x 0005be68 Branch if Unit doesn't have Two-Hands 0005be50: 34050080 ori r5,r0,0x0080 Item Type = Weapon 0005be54: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005be58: 34060004 ori r6,r0,0x0004 Required Flags = Two-Hands 0005be5c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005be60: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005be64: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005be68: 308200ff andi r2,r4,0x00ff 0005be6c: 14520008 bne r2,r18,0x 0005be90 Branch if a Weapon was chosen (!= FE) 0005be70: 32220001 andi r2,r17,0x0001 0005be74: 10400006 beq r2,r0,0x 0005be90 Branch if Unit doesn't have Two Swords 0005be78: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005be7c: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005be80: 34060008 ori r6,r0,0x0008 Required Flags = 2 Swords 0005be84: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005be88: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005be8c: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005be90: 9211008f lbu r17,0x008f(r16) Load Unit's Support set 1 0005be94: 309300ff andi r19,r4,0x00ff r19 = Chosen Weapon ID 0005be98: 340200fe ori r2,r0,0x00fe 0005be9c: 1662004e bne r19,r2,0x 0005bfd8 Branch if a Weapon was chosen 0005bea0: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bea4: 32220020 andi r2,r17,0x0020 0005bea8: 10400006 beq r2,r0,0x 0005bec4 Branch if Unit doesn't have Equip Swords 0005beac: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005beb0: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005beb4: 00003021 addu r6,r0,r0 Required Flags = None 0005beb8: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bebc: 34070003 ori r7,r0,0x0003 Chosen Type = Swords 0005bec0: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bec4: 309200ff andi r18,r4,0x00ff r18 = Chosen Weapon ID 0005bec8: 16530043 bne r18,r19,0x 0005bfd8 Branch if a Weapon was chosen 0005becc: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bed0: 32220010 andi r2,r17,0x0010 0005bed4: 10400006 beq r2,r0,0x 0005bef0 Branch if Unit doesn't have Equip Katana 0005bed8: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bedc: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bee0: 00003021 addu r6,r0,r0 Required Flags = None 0005bee4: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bee8: 3407 0005 ori r7,r0,0x 0005 Chosen Type = Katanas 0005beec: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bef0: 309300ff andi r19,r4,0x00ff r19 = Chosen Weapon ID 0005bef4: 16720038 bne r19,r18,0x 0005bfd8 Branch if a Weapon was chosen 0005bef8: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005befc: 32220008 andi r2,r17,0x0008 0005bf00: 10400006 beq r2,r0,0x 0005bf1c Branch if Unit doesn't have Equip Crossbow 0005bf04: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bf08: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bf0c: 00003021 addu r6,r0,r0 Required Flags = None 0005bf10: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bf14: 3407000b ori r7,r0,0x000b Chosen Type = Crossbow 0005bf18: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bf1c: 309200ff andi r18,r4,0x00ff r18 = Chosen Weapon ID 0005bf20: 1653002d bne r18,r19,0x 0005bfd8 Branch if a Weapon was chosen 0005bf24: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bf28: 32220004 andi r2,r17,0x0004 0005bf2c: 10400006 beq r2,r0,0x 0005bf48 Branch if Unit doesn't have Equip Spear 0005bf30: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bf34: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bf38: 00003021 addu r6,r0,r0 Required Flags = None 0005bf3c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bf40: 3407000f ori r7,r0,0x000f Chosen Type = Polearm 0005bf44: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bf48: 309300ff andi r19,r4,0x00ff r19 = Chosen Weapon ID 0005bf4c: 16720022 bne r19,r18,0x 0005bfd8 Branch if a Weapon was chosen 0005bf50: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bf54: 32220002 andi r2,r17,0x0002 0005bf58: 10400006 beq r2,r0,0x 0005bf74 Branch if Unit doesn't have Equip Axe 0005bf5c: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bf60: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bf64: 00003021 addu r6,r0,r0 Required Flags = None 0005bf68: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bf6c: 34070006 ori r7,r0,0x0006 Chosen Type = Axes 0005bf70: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bf74: 309200ff andi r18,r4,0x00ff r18 = Chosen Weapon ID 0005bf78: 16530017 bne r18,r19,0x 0005bfd8 Branch if a Weapon was chosen 0005bf7c: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bf80: 32220001 andi r2,r17,0x0001 0005bf84: 10400006 beq r2,r0,0x 0005bfa0 Branch if Unit doesn't have Equip Gun 0005bf88: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bf8c: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bf90: 00003021 addu r6,r0,r0 Required Flags = None 0005bf94: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bf98: 3407000a ori r7,r0,0x000a Chosen Type = Guns 0005bf9c: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bfa0: 309100ff andi r17,r4,0x00ff r17 = Chosen Weapon ID 0005bfa4: 1632000c bne r17,r18,0x 0005bfd8 Branch if a Weapon was Chosen 0005bfa8: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bfac: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005bfb0: 34050080 ori r5,r0,0x0080 Item Type = Weapons 0005bfb4: 00003021 addu r6,r0,r0 Required Flags = None 0005bfb8: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005bfbc: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005bfc0: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005bfc4: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bfc8: 14510004 bne r2,r17,0x 0005bfdc Branch if a weapon was Chosen 0005bfcc: 00021840 sll r3,r2,0x01 ID * 2 0005bfd0: 340400ff ori r4,r0,0x00ff Chosen Weapon ID = Unarmed 0005bfd4: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005bfd8: 00021840 sll r3,r2,0x01 ID * 2 0005bfdc: 00621821 addu r3,r3,r2 ID * 3 0005bfe0: 00031880 sll r3,r3,0x02 ID * 12 0005bfe4: 3c018006 lui r1,0x8006 0005bfe8: 00230821 addu r1,r1,r3 0005bfec: 90222ebb lbu r2,0x2ebb(r1) Load Chosen Weapon's Type Flags 0005bff0: 00000000 nop 0005bff4: 30420040 andi r2,r2,0x0040 0005bff8: 10400004 beq r2,r0,0x 0005c00c Branch if Weapon isn't a Shield 0005bffc: 340200ff ori r2,r0,0x00ff r2 = FF 0005c000: a204001e sb r4,0x001e(r16) Store Unit's RH Shield = Chosen Weapon ID 0005c004: 08017005 j 0x 0005c014 (even though a shield isn't an outcome here) 0005c008: a202001d sb r2,0x001d(r16) Store Unit's RH Weapon = None 0005c00c: a204001d sb r4,0x001d(r16) Store Unit's RH Weapon = Chosen Weapon ID 0005c010: a202001e sb r2,0x001e(r16) Store Unit's RH Shield = None 0005c014: 340200ff ori r2,r0,0x00ff r2 = FF 0005c018: 9203001d lbu r3,0x001d(r16) Load Unit's RH Weapon 0005c01c: 92840016 lbu r4,0x0016(r20) Load ENTD LH Equip 0005c020: 10620015 beq r3,r2,0x 0005c078 Branch if RH Weapon = Unarmed 0005c024: 00031040 sll r2,r3,0x01 ID * 2 0005c028: 00431021 addu r2,r2,r3 ID * 3 0005c02c: 00021080 sll r2,r2,0x02 ID * 12 0005c030: 3c018006 lui r1,0x8006 0005c034: 00220821 addu r1,r1,r2 0005c038: 90222ebc lbu r2,0x2ebc(r1) Load RH Weapon's Second Table ID 0005c03c: 00000000 nop 0005c040: 000210c0 sll r2,r2,0x03 ID * 8 0005c044: 3c018006 lui r1,0x8006 0005c048: 00220821 addu r1,r1,r2 0005c04c: 90223ab9 lbu r2,0x3ab9(r1) Load Weapon's Attack Flags 0005c050: 00000000 nop 0005c054: 30420001 andi r2,r2,0x0001 0005c058: 14400006 bne r2,r0,0x 0005c074 Branch if Weapon is Forced Two-Hands 0005c05c: 00000000 nop 0005c060: 92020091 lbu r2,0x0091(r16) Load Unit's Support set 3 0005c064: 00000000 nop 0005c068: 30420002 andi r2,r2,0x0002 0005c06c: 10400002 beq r2,r0,0x 0005c078 Branch if Unit doesn't have Two-Hands 0005c070: 00000000 nop 0005c074: 340400ff ori r4,r0,0x00ff LH Equip = FF 0005c078: 92110091 lbu r17,0x0091(r16) Load Unit's Support Set 3 0005c07c: 308300ff andi r3,r4,0x00ff r3 = LH Equip 0005c080: 340200fe ori r2,r0,0x00fe r2 = FE 0005c084: 14620008 bne r3,r2,0x 0005c0a8 Branch if LH Equip is Random 0005c088: 32220001 andi r2,r17,0x0001 0005c08c: 10400006 beq r2,r0,0x 0005c0a8 Branch if Unit doesn't have Two Swords 0005c090: 34050080 ori r5,r0,0x0080 Item Type = Weapon 0005c094: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c098: 34060008 ori r6,r0,0x0008 Required Flags = Two Swords 0005c09c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c0a0: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005c0a4: 00402021 addu r4,r2,r0 r4 = Chosen Weapon ID 0005c0a8: 9211004c lbu r17,0x004c(r16) Load Unit's Equippable Items set 3 0005c0ac: 308300ff andi r3,r4,0x00ff r3 = Unit's Chosen Weapon 0005c0b0: 340200fe ori r2,r0,0x00fe r2 = FE 0005c0b4: 1462000c bne r3,r2,0x 0005c0e8 Branch if a Weapon was chosen 0005c0b8: 308200ff andi r2,r4,0x00ff r2 = Chosen Weapon ID 0005c0bc: 32220010 andi r2,r17,0x0010 0005c0c0: 10400007 beq r2,r0,0x 0005c0e0 Branch if Unit can't equip Shields 0005c0c4: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c0c8: 34050040 ori r5,r0,0x0040 Item Type = Shield 0005c0cc: 00003021 addu r6,r0,r0 Required Flags = None 0005c0d0: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c0d4: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005c0d8: 08017039 j 0x 0005c0e4 0005c0dc: 00402021 addu r4,r2,r0 r4 = Chosen Shield ID 0005c0e0: 340400ff ori r4,r0,0x00ff Chosen Shield = None 0005c0e4: 308200ff andi r2,r4,0x00ff r2 = Chosen Shield ID 0005c0e8: 00021840 sll r3,r2,0x01 ID * 2 0005c0ec: 00621821 addu r3,r3,r2 ID * 3 0005c0f0: 00031880 sll r3,r3,0x02 ID * 12 0005c0f4: 3c018006 lui r1,0x8006 0005c0f8: 00230821 addu r1,r1,r3 0005c0fc: 90222ebb lbu r2,0x2ebb(r1) Load Equip's Type Flags 0005c100: 00000000 nop 0005c104: 30420080 andi r2,r2,0x0080 0005c108: 10400004 beq r2,r0,0x 0005c11c Branch if Equip isn't a Weapon 0005c10c: 340200ff ori r2,r0,0x00ff r2 = FF 0005c110: a204001f sb r4,0x001f(r16) Store LH Weapon ID = Chosen Weapon 0005c114: 08017049 j 0x 0005c124 0005c118: a2020020 sb r2,0x0020(r16) Store LH Shield = None 0005c11c: a2040020 sb r4,0x0020(r16) Store LH Shield = Chosen Shield 0005c120: a202001f sb r2,0x001f(r16) Store LH Weapon = None 0005c124: 340200fe ori r2,r0,0x00fe r2 = FE 0005c128: 92840012 lbu r4,0x0012(r20) Load ENTD Helmet 0005c12c: 9211008f lbu r17,0x008f(r16) Load Unit's Support Set 1 0005c130: 309300ff andi r19,r4,0x00ff r19 = ENTD Helmet 0005c134: 16620014 bne r19,r2,0x 0005c188 Branch if Helmet isn't Random 0005c138: 32220080 andi r2,r17,0x0080 0005c13c: 10400006 beq r2,r0,0x 0005c158 Branch if Unit doesn't have Equip Armor 0005c140: 34050020 ori r5,r0,0x0020 Item Type = Headgear 0005c144: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c148: 00003021 addu r6,r0,r0 Required Flags = None 0005c14c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c150: 34070014 ori r7,r0,0x0014 Chosen Type = Heavy Helms 0005c154: 00402021 addu r4,r2,r0 r4 = Chosen Helmet ID 0005c158: 309200ff andi r18,r4,0x00ff r18 = Chosen Helmet 0005c15c: 1653000a bne r18,r19,0x 0005c188 Branch if a Helmet was chosen 0005c160: 34050020 ori r5,r0,0x0020 Item Type = Headgear 0005c164: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c168: 00003021 addu r6,r0,r0 Required Flags = None 0005c16c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c170: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005c174: 00402021 addu r4,r2,r0 r4 = Chosen Helmet ID 0005c178: 308200ff andi r2,r4,0x00ff r2 = Chosen Helmet 0005c17c: 14520002 bne r2,r18,0x 0005c188 Branch if a Helmet was chosen 0005c180: 00000000 nop 0005c184: 340400ff ori r4,r0,0x00ff Chosen Helmet = None 0005c188: a204001a sb r4,0x001a(r16) Store Chosen Helmet ID 0005c18c: 92840013 lbu r4,0x0013(r20) Load ENTD Armor ID 0005c190: 340200fe ori r2,r0,0x00fe r2 = FE 0005c194: 309200ff andi r18,r4,0x00ff r18 = Chosen ENTD Armor ID 0005c198: 16420014 bne r18,r2,0x 0005c1ec Branch if Armor isn't Random 0005c19c: 32220040 andi r2,r17,0x0040 0005c1a0: 10400006 beq r2,r0,0x 0005c1bc Branch if Unit doesn't have Equip Shield (Bug, Equip Armor) 0005c1a4: 34050010 ori r5,r0,0x0010 Item Type = Armor 0005c1a8: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c1ac: 00003021 addu r6,r0,r0 Required Flags = None 0005c1b0: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c1b4: 34070017 ori r7,r0,0x0017 Chosen Type = Heavy Armor 0005c1b8: 00402021 addu r4,r2,r0 r4 = Chosen Armor ID 0005c1bc: 309100ff andi r17,r4,0x00ff r17 = Chosen Armor 0005c1c0: 1632000a bne r17,r18,0x 0005c1ec Branch if an Armor was chosen 0005c1c4: 34050010 ori r5,r0,0x0010 Item Type = Armor 0005c1c8: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c1cc: 00003021 addu r6,r0,r0 Required Flags = None 0005c1d0: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c1d4: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005c1d8: 00402021 addu r4,r2,r0 r4 = Chosen Armor ID 0005c1dc: 308200ff andi r2,r4,0x00ff r2 = Chosen Armor 0005c1e0: 14510002 bne r2,r17,0x 0005c1ec Branch if an Armor was chosen 0005c1e4: 00000000 nop 0005c1e8: 340400ff ori r4,r0,0x00ff Chosen Armor = None 0005c1ec: a204001b sb r4,0x001b(r16) Store Chosen Armor 0005c1f0: 92840014 lbu r4,0x0014(r20) Load ENTD Accessory ID 0005c1f4: 340200fe ori r2,r0,0x00fe r2 = FE 0005c1f8: 309100ff andi r17,r4,0x00ff r17 = ENTD Accessory ID 0005c1fc: 1622000a bne r17,r2,0x 0005c228 Branch if Accessory isn't Random 0005c200: 34050008 ori r5,r0,0x0008 Item Type = Accessory 0005c204: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005c208: 00003021 addu r6,r0,r0 Required Flags = None 0005c20c: 0c017326 jal 0x 0005cc98 Calculate Random Equipment 0005c210: 340700ff ori r7,r0,0x00ff Chosen Type = Any 0005c214: 00402021 addu r4,r2,r0 r4 = Chosen Accessory 0005c218: 308200ff andi r2,r4,0x00ff r2 = Chosen Accessory 0005c21c: 14510002 bne r2,r17,0x 0005c228 Branch if an Accessory was chosen 0005c220: 00000000 nop 0005c224: 340400ff ori r4,r0,0x00ff Chosen Accessory = None 0005c228: a204001c sb r4,0x001c(r16) Store Chosen Accessory 0005c22c: 00001821 addu r3,r0,r0 Counter = 0 0005c230: 340500ff ori r5,r0,0x00ff r5 = FF 0005c234: 02032021 addu r4,r16,r3 r4 = Unit's Data Pointer + Counter 0005c238: 9082001a lbu r2,0x001a(r4) Load Unit's Equipment ID 0005c23c: 00000000 nop 0005c240: 14400002 bne r2,r0,0x 0005c24c Branch if Equipment ID != 0 0005c244: 24630001 addiu r3,r3,0x0001 Counter ++ 0005c248: a085001a sb r5,0x001a(r4) Store Equipment ID = None 0005c24c: 28620007 slti r2,r3,0x0007 0005c250: 1440fff9 bne r2,r0,0x 0005c238 Branch if Counter < 7 0005c254: 02032021 addu r4,r16,r3 r4 = Unit's Data Pointer + Counter 0005c258: 8fbf0024 lw r31,0x0024(r29) 0005c25c: 8fb40020 lw r20,0x0020(r29) 0005c260: 8fb3001c lw r19,0x001c(r29) 0005c264: 8fb20018 lw r18,0x0018(r29) 0005c268: 8fb10014 lw r17,0x0014(r29) 0005c26c: 8fb00010 lw r16,0x0010(r29) 0005c270: 27bd0028 addiu r29,r29,0x0028 0005c274: 03e00008 jr r31 0005c278: 00000000 nop
Return Locations
0005aac8: Unit Battle Initialization