Unit Battle Initialization
Jump to navigation
Jump to search
Unit Battle Initialization 0005a9b4: 27bdffe0 addiu r29,r29,0xffe0 0005a9b8: afb00010 sw r16,0x0010(r29) 0005a9bc: 00808021 addu r16,r4,r0 r16 = Unit's Data Pointer 0005a9c0: afb10014 sw r17,0x0014(r29) 0005a9c4: afb20018 sw r18,0x0018(r29) 0005a9c8: 00e09021 addu r18,r7,r0 r18 = r7 0005a9cc: 34020082 ori r2,r0,0x0082 r2 = 0x82 0005a9d0: afbf001c sw r31,0x001c(r29) 0005a9d4: 3c018006 lui r1,0x8006 0005a9d8: ac266200 sw r6,0x6200(r1) Store Battle Initialization Flag? (1 in 0x59b18) 0005a9dc: 12420008 beq r18,r2,0x0005aa00 Branch if r18 = 0x82 (set in one part of code, rest are 0) 0005a9e0: 00a08821 addu r17,r5,r0 r17 = ENTD Data Pointer 0005a9e4: 0c0177eb jal 0x0005dfac Initialize Some Unit Data 0005a9e8: 00000000 nop 0005a9ec: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005a9f0: 0c016b07 jal 0x0005ac1c ENTD Data Calculation 0005a9f4: 02202821 addu r5,r17,r0 r5 = ENTD Data Pointer 0005a9f8: 1440003a bne r2,r0,0x0005aae4 Branch if ENTD Data Calculation failed 0005a9fc: 2402ffff addiu r2,r0,0xffff r2 = FFFF 0005aa00: 1640000f bne r18,r0,0x0005aa40 Branch if r18 != 0 0005aa04: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa08: 92220001 lbu r2,0x0001(r17) Load ENTD's Gender Byte 0005aa0c: 00000000 nop 0005aa10: 30420008 andi r2,r2,0x0008 0005aa14: 14400033 bne r2,r0,0x 0005aae4 Branch if Unit has Load Formation 0005aa18: 00001021 addu r2,r0,r0 r2 = 0 0005aa1c: 92220000 lbu r2,0x0000(r17) Load ENTD Sprite Set 0005aa20: 00000000 nop 0005aa24: 2c420004 sltiu r2,r2,0x0004 0005aa28: 10400005 beq r2,r0,0x0005aa40 Branch if Unit isn't Ramza 0005aa2c: 00000000 nop 0005aa30: 92220004 lbu r2,0x0004(r17) Load ENTD Birth Month 0005aa34: 00000000 nop 0005aa38: 1040002a beq r2,r0,0x0005aae4 Branch if Birth Month = 0 0005aa3c: 00001021 addu r2,r0,r0 r2 = 0 0005aa40: 0c016cad jal 0x0005b2b4 Calculate ENTD Unit Jobs 0005aa44: 02202821 addu r5,r17,r0 r5 = ENTD Data Pointer 0005aa48: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa4c: 0c016e9c jal 0x0005ba70 Calculate Unit's Abilities 0005aa50: 02202821 addu r5,r17,r0 r5 = ENTD Data Pointer 0005aa54: 0c016de8 jal 0x 0005b7a0 Enable Unit's R/S/M Flags 0005aa58: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa5c: 0c016900 jal 0x0005a400 Prep for Generating Base Raw Stats 0005aa60: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa64: 0c016948 jal 0x0005a520 Transfer Job's Growths/Mults to Unit 0005aa68: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa6c: 92030002 lbu r3,0x0002(r16) Load Unit's Party ID 0005aa70: 340200ff ori r2,r0,0x00ff r2 = FF 0005aa74: 14620003 bne r3,r2,0x0005aa84 Branch if Unit is in the party 0005aa78: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aa7c: 340200fe ori r2,r0,0x00fe r2 = FE 0005aa80: a2020002 sb r2,0x0002(r16) Store Unit's Party ID = FE (just for leveling up) 0005aa84: 0c016e20 jal 0x0005b880 Calculate Actual Stats (Used for Stat Capping as well) 0005aa88: 00002821 addu r5,r0,r0 r5 = 0 (Level UP) 0005aa8c: 92030002 lbu r3,0x0002(r16) Load Unit's Party ID 0005aa90: 340200fe ori r2,r0,0x00fe r2 = FE 0005aa94: 14620002 bne r3,r2,0x 0005aaa0 Branch if Unit is in the party 0005aa98: 340200ff ori r2,r0,0x00ff r2 = FF 0005aa9c: a2020002 sb r2,0x0002(r16) Store Unit's Party ID = FF 0005aaa0: 0c01709f jal 0x 0005c27c Equippable Item Setting (Support/Female-only) 0005aaa4: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aaa8: 34020082 ori r2,r0,0x0082 r2 = 0x82 0005aaac: 12420008 beq r18,r2,0x0005aad0 Branch if r18 = 0x82 0005aab0: 00000000 nop 0005aab4: 92020002 lbu r2,0x0002(r16) Load Unit's Party ID 0005aab8: 00000000 nop 0005aabc: 2c420014 sltiu r2,r2,0x0014 0005aac0: 14400003 bne r2,r0,0x 0005aad0 Branch if Unit is in the party/ID is legal 0005aac4: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aac8: 0c016f7c jal 0x0005bdf0 Calculate/Store ENTD Unit Equipment 0005aacc: 02202821 addu r5,r17,r0 r5 = ENTD Pointer 0005aad0: 0c016ac0 jal 0x0005ab00 Equipment/Move/Jump +X/Name Storing/Generation 0005aad4: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aad8: 0c016ad2 jal 0x0005ab48 Store Ramza's Name/Birthday/Zodiac 0005aadc: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005aae0: 00001021 addu r2,r0,r0 r2 = 0 (Success) 0005aae4: 8fbf001c lw r31,0x001c(r29) 0005aae8: 8fb20018 lw r18,0x0018(r29) 0005aaec: 8fb10014 lw r17,0x0014(r29) 0005aaf0: 8fb00010 lw r16,0x0010(r29) 0005aaf4: 27bd0020 addiu r29,r29,0x0020 0005aaf8: 03e00008 jr r31 0005aafc: 00000000 nop
Return Locations
SCUS_942.21 00059b78: Unit Initialization
BATTLE.BIN 0017f9a0: Big ENTD unit loading routine 0018c7d8: some kind of ENTD/Unit manipulation