Difference between revisions of "Base XA Calculation"

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(Created page with " Base XA Calculation (Weapons) 00185a9c: 3c028019 lui r2,0x8019 00185aa0: 904238d8 lbu r2,0x38d8(r2) Load Used Weapon ID 00185aa4: 27bdffe8 addiu r29,r29,0xffe8 00185aa8:...")
 
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  00185c8c: 03e00008 jr r31
 
  00185c8c: 03e00008 jr r31
 
  00185c90: 00000000 nop
 
  00185c90: 00000000 nop
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 +
 +
== Return Locations ==
 +
 +
*Battle.bin
 +
 +
00188cb4: [[05 Dmg_(Weapon)]]
 +
00188d0c: [[06 AbsHP_(Weapon)]]
 +
00188d44: [[07 Heal_(Weapon)]]
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00189414: [[1D Hit_(X)%]]
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00188640: [[Weapon Damage Calculation]]
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00188cb4:
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00188d0c:
 +
00188d44:
 +
00189414:

Revision as of 19:47, 2 March 2012

Base XA Calculation (Weapons)
00185a9c: 3c028019 lui r2,0x8019
00185aa0: 904238d8 lbu r2,0x38d8(r2)		Load Used Weapon ID
00185aa4: 27bdffe8 addiu r29,r29,0xffe8
00185aa8: afbf0014 sw r31,0x0014(r29)
00185aac: afb00010 sw r16,0x0010(r29)
00185ab0: 00021840 sll r3,r2,0x01		ID * 2
00185ab4: 00621821 addu r3,r3,r2		ID * 3
00185ab8: 00031880 sll r3,r3,0x02		ID * 12
00185abc: 3c018006 lui r1,0x8006
00185ac0: 00230821 addu r1,r1,r3		80060000 + ID * 12
00185ac4: 90242ebd lbu r4,0x2ebd(r1)		Load Used Weapon Item Type
00185ac8: 3c028019 lui r2,0x8019
00185acc: 8c422d94 lw r2,0x2d94(r2)		Load Attacker's Data Pointer
00185ad0: 308300ff andi r3,r4,0x00ff		r3 = Used Weapon Item Type
00185ad4: 90500036 lbu r16,0x0036(r2)		Load Attacker's PA
00185ad8: 90460037 lbu r6,0x0037(r2)		Load Attacker's MA
00185adc: 90450024 lbu r5,0x0024(r2)		Load Attacker's Brave
00185ae0: 14600014 bne r3,r0,0x00185b34		Branch if a weapon is equipped
00185ae4: 00b00018 mult r5,r16			Brave * PA
00185ae8: 00001812 mflo r3			r3 = Brave * PA
00185aec: 3c0251eb lui r2,0x51eb
00185af0: 3442851f ori r2,r2,0x851f
00185af4: 00620018 mult r3,r2			Brave * PA * 0.32
00185af8: 3c018019 lui r1,0x8019
00185afc: a43038ce sh r16,0x38ce(r1)		Store XA = PA
00185b00: 00031fc3 sra r3,r3,0x1f
00185b04: 00001010 mfhi r2			r2 = Brave * PA * 0.32
00185b08: 00021143 sra r2,r2,0x05		Brave * PA * 0.32 / 32 (or Brave *  PA / 100)
00185b0c: 00431823 subu r3,r2,r3
00185b10: 00031400 sll r2,r3,0x10		Brave * PA / 100 * 65536
00185b14: 3c018019 lui r1,0x8019
00185b18: a42338d0 sh r3,0x38d0(r1)		Store YA = Brave * PA / 100
00185b1c: 14400058 bne r2,r0,0x00185c80		Branch if YA > 0
00185b20: 24620001 addiu r2,r3,0x0001		r2 = YA + 1 (minimum of 1 YA)
00185b24: 3c018019 lui r1,0x8019
00185b28: a42238d0 sh r2,0x38d0(r1)		Store YA = 1
00185b2c: 08061720 j 0x00185c80			Jump to end
00185b30: 00000000 nop
00185b34: 3c028019 lui r2,0x8019
00185b38: 90423902 lbu r2,0x3902(r2)		Load WP
00185b3c: 3c018019 lui r1,0x8019
00185b40: a42238d0 sh r2,0x38d0(r1)		YA = WP
00185b44: 34020003 ori r2,r0,0x0003		r2 = 3
00185b48: 10620007 beq r3,r2,0x00185b68		Branch if Used Weapon is a Sword
00185b4c: 3402000b ori r2,r0,0x000b		r2 = b
00185b50: 10620005 beq r3,r2,0x00185b68		Branch if Used Weapon is a Crossbow
00185b54: 34020007 ori r2,r0,0x0007		r2 = 7
00185b58: 10620003 beq r3,r2,0x00185b68		Branch if Used Weapon is a Rod
00185b5c: 3402000f ori r2,r0,0x000f		r2 = f
00185b60: 14620005 bne r3,r2,0x00185b78		Branch if Used Weapon is not a Polearm
00185b64: 2482ffff addiu r2,r4,0xffff		Used Weapon Type - 1
00185b68: 3c018019 lui r1,0x8019
00185b6c: a43038ce sh r16,0x38ce(r1)		Store XA = PA
00185b70: 08061720 j 0x00185c80			Jump to End
00185b74: 00000000 nop
00185b78: 2c420002 sltiu r2,r2,0x0002
00185b7c: 14400005 bne r2,r0,0x00185b94		Branch if Used Weapon is a  Knife/Ninja Blade
00185b80: 3402000c ori r2,r0,0x000c		r2 = c
00185b84: 10620003 beq r3,r2,0x00185b94		Branch if Used Weapon is a Bow
00185b88: 34020020 ori r2,r0,0x0020		r2 = 20
00185b8c: 14620007 bne r3,r2,0x00185bac		Branch if Used Weapon is not a  Thrown Weapon
00185b90: 2482fffc addiu r2,r4,0xfffc		Used Weapon Type - 4
00185b94: 3c028019 lui r2,0x8019
00185b98: 8c422d94 lw r2,0x2d94(r2)		Load Attacker's Data Pointer
00185b9c: 00000000 nop
00185ba0: 90420038 lbu r2,0x0038(r2)		Load Target's SP
00185ba4: 0806171d j 0x00185c74
00185ba8: 02021021 addu r2,r16,r2		PA + SP
00185bac: 2c420002 sltiu r2,r2,0x000 2
00185bb0: 10400010 beq r2,r0,0x00185bf4		Branch if Used Weapon is a Knight  Sword/Katana
00185bb4: 00b00018 mult r5,r16			Brave * PA
00185bb8: 00001812 mflo r3			r3 = Brave * PA
00185bbc: 3c0251eb lui r2,0x51eb
00185bc0: 3442851f ori r2,r2,0x851f
00185bc4: 00620018 mult r3,r2			Brave * PA * 0.32
00185bc8: 00031fc3 sra r3,r3,0x1f
00185bcc: 00001010 mfhi r2			r2 = Brave * PA * 0.32
00185bd0: 00021143 sra r2,r2,0x05		Brave * PA * 0.32 / 32 (or Brave *  PA / 100)
00185bd4: 00431823 subu r3,r2,r3
00185bd8: 3c018019 lui r1,0x8019
00185bdc: a42338ce sh r3,0x38ce(r1)		Store XA = Brave * PA / 100
00185be0: 00031400 sll r2,r3,0x10		Brave * PA / 100 * 65536
00185be4: 14400026 bne r2,r0,0x00185c80		Branch if XA > 0
00185be8: 24620001 addiu r2,r3,0x0001		r2 = XA + 1 (min XA of 1)
00185bec: 0806171e j 0x00185c78
00185bf0: 00000000 nop
00185bf4: 34020008 ori r2,r0,0x0008		r2 = 8
00185bf8: 10620003 beq r3,r2,0x00185c08		Branch if Used Weapon is a Staff
00185bfc: 34020010 ori r2,r0,0x0010		r2 = 10
00185c00: 14620005 bne r3,r2,0x00185c18		Branch if Used Weapon is not a Pole
00185c04: 34020006 ori r2,r0,0x0006		r2 = 6
00185c08: 3c018019 lui r1,0x8019
00185c0c: a42638ce sh r6,0x38ce(r1)		Store XA = MA
00185c10: 08061720 j 0x00185c80
00185c14: 00000000 nop
00185c18: 10620005 beq r3,r2,0x00185c30		Branch if Used Weapon is an Axe
00185c1c: 34020009 ori r2,r0,0x0009		r2 = 9
00185c20: 10620003 beq r3,r2,0x00185c30		Branch if Used Weapon is a Flail
00185c24: 34020011 ori r2,r0,0x0011		r2 = 11
00185c28: 1462000b bne r3,r2,0x00185c58		Branch if Used Weapon is not a Bag
00185c2c: 2482fff3 addiu r2,r4,0xfff3		r2 = Used Weapon Type - 13 (d)
00185c30: 0c063ba8 jal 0x0018eea0		Random Process
00185c34: 00000000 nop
00185c38: 02020018 mult r16,r2			PA * 0->7fff
00185c3c: 00001012 mflo r2			r2 = PA * Random
00185c40: 04410002 bgez r2,0x00185c4c		Branch if PA * Random >= 0
00185c44: 00000000 nop
00185c48: 24427fff addiu r2,r2,0x7fff		Make result positive
00185c4c: 000213c3 sra r2,r2,0x0f		PA * 0->7fff / 8000h (0->PA - 1)
00185c50: 0806171e j 0x00185c78
00185c54: 24420001 addiu r2,r2,0x0001		r2 += 1 (1->PA)
00185c58: 2c420002 sltiu r2,r2,0x0002
00185c5c: 14400004 bne r2,r0,0x00185c70		Branch if Used Weapon is not an Instrument/Book
00185c60: 30c200ff andi r2,r6,0x00ff		r2 = MA
00185c64: 34020012 ori r2,r0,0x0012		r2 = 12
00185c68: 14620005 bne r3,r2,0x00185c80		Branch if Used Weapon is not a Cloth
00185c6c: 30c200ff andi r2,r6,0x00ff		r2 = MA
00185c70: 02021021 addu r2,r16,r2		PA * MA
00185c74: 00021043 sra r2,r2,0x01		PA * ?? / 2 (MA or SP, depending on Weapon)
00185c78: 3c018019 lui r1,0x8019
00185c7c: a42238ce sh r2,0x38ce(r1)		Store XA = PA * ?? / 2
00185c80: 8fbf0014 lw r31,0x0014(r29)
00185c84: 8fb00010 lw r16,0x0010(r29)
00185c88: 27bd0018 addiu r29,r29,0x0018
00185c8c: 03e00008 jr r31
00185c90: 00000000 nop


Return Locations

  • Battle.bin
00188cb4: 05 Dmg_(Weapon)
00188d0c: 06 AbsHP_(Weapon)
00188d44: 07 Heal_(Weapon)
00189414: 1D Hit_(X)%
00188640: Weapon Damage Calculation
00188cb4: 
00188d0c:
00188d44:
00189414: