1D Hit (X)%
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001893d8: 27bdffe8 addiu r29,r29,-0x0018 | 001893dc: afbf0010 sw r31,0x0010(r29) | 001893e0: 0c061d7f jal 0x001875fc |-->Sleep Check If Target is Sleeping, Forces the Attack to miss 001893e4: 00000000 nop | 001893e8: 3c028019 lui r2,0x8019 | 001893ec: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 001893f0: 00000000 nop | 001893f4: 90420000 lbu r2,0x0000(r2) |r2 = TCA Hit flag 001893f8: 00000000 nop | 001893fc: 10400009 beq r2,r0,0x00189424 #If Attack hit /Else Target is sleeping, branch to END 00189400: 00000000 nop | 00189404: 0c0610d8 jal 0x00184360 |-->Dance/Song hit % Uses Ability X as Hit% / Return r2 00189408: 00000000 nop | 0018940c: 14400005 bne r2,r0,0x00189424 #If Attack hits 00189410: 00000000 nop | 00189414: 0c0616a7 jal 0x00185a9c |-->Base XA Calculation Set XA and YA (Based on Weapon Type) 00189418: 00000000 nop | 0018941c: 0c061abe jal 0x00186af8 |-->Dance abilities Set Various TCA data based on Ability ID (Hard coded) 00189420: 00000000 nop | 00189424: 8fbf0010 lw r31,0x0010(r29) END 00189428: 27bd0018 addiu r29,r29,0x0018 0018942c: 03e00008 jr r31 00189430: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup