Difference between revisions of "Faith Calculation"
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(Created page with " Faith Calculation: 00187150: 3c028019 lui r2,0x8019 00187154: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Status 00187158: 00000000 nop 0018715c: 9042005c lbu r2,0x0...") |
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Line 62: | Line 62: | ||
00187240: 03e00008 jr r31 | 00187240: 03e00008 jr r31 | ||
00187244: a4820004 sh r2,0x0004(r4) Store new HP Damage | 00187244: a4820004 sh r2,0x0004(r4) Store new HP Damage | ||
+ | |||
+ | |||
+ | == Return Locations == | ||
+ | |||
+ | *Battle.bin | ||
+ | 00188820: [[MA + X]] | ||
+ | 001889ec: [[Calculate Accuracy for Magical Spells ]] | ||
+ | 00188a4c: [[Calculate Accuracy for Magical]] | ||
+ | 00188c7c: [[04 Magic Gun]] | ||
+ | 00188dc4: [[08 Dmg_F(MA*Y)]] | ||
+ | 00188f18: [[0C Heal_F(MA*Y)]] | ||
+ | 00189028: [[0E Dmg_(Y)% Hit_F(MA+X)% 100% Status Hide Status]] | ||
+ | 001892e4: [[1A Hit_F(MA+Y)% // -PA/MA/SP_(X)]] |
Revision as of 12:42, 6 March 2012
Faith Calculation: 00187150: 3c028019 lui r2,0x8019 00187154: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Status 00187158: 00000000 nop 0018715c: 9042005c lbu r2,0x005c(r2) Load Attacker's 5th set of Status 00187160: 00000000 nop 00187164: 30420080 andi r2,r2,0x0080 00187168: 10400003 beq r2,r0,0x00187178 Branch if Attacker doesn't have Faith Status 0018716c: 34020064 ori r2,r0,0x0064 r2 = 100 00187170: 3c018019 lui r1,0x8019 00187174: a02238d3 sb r2,0x38d3(r1) Store Faith as 100 00187178: 3c028019 lui r2,0x8019 0018717c: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Stats 00187180: 00000000 nop 00187184: 9042005c lbu r2,0x005c(r2) Load Attacker's 5th set of Status 00187188: 00000000 nop 0018718c: 30420040 andi r2,r2,0x0040 00187190: 10400003 beq r2,r0,0x001871a0 Branch if Attacker doesn't have Innocent 00187194: 00000000 nop 00187198: 3c018019 lui r1,0x8019 0018719c: a02038d3 sb r0,0x38d3(r1) Store Attacker's Faith as 0 001871a0: 3c028019 lui r2,0x8019 001871a4: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 001871a8: 00000000 nop 001871ac: 9042005c lbu r2,0x005c(r2) Load Defender's 5th set of Status 001871b0: 00000000 nop 001871b4: 30420080 andi r2,r2,0x0080 001871b8: 10400003 beq r2,r0,0x001871c8 Branch if Defender doesn't have Faith 001871bc: 34020064 ori r2,r0,0x0064 R2 = 100 001871c0: 3c018019 lui r1,0x8019 001871c4: a02238d2 sb r2,0x38d2(r1) Store Defender's Faith as 100 001871c8: 3c028019 lui r2,0x8019 001871cc: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 001871d0: 00000000 nop 001871d4: 9042005c lbu r2,0x005c(r2) Load Defender's 5th set of Status 001871d8: 00000000 nop 001871dc: 30420040 andi r2,r2,0x0040 001871e0: 10400003 beq r2,r0,0x001871f0 Branch if Defender doesn't have Innocent 001871e4: 00000000 nop 001871e8: 3c018019 lui r1,0x8019 001871ec: a02038d2 sb r0,0x38d2(r1) Store Defender's Faith as 0 001871f0: 3c048019 lui r4,0x8019 001871f4: 8c842d90 lw r4,0x2d90(r4) Current Action Data Pointer 001871f8: 3c028019 lui r2,0x8019 001871fc: 904238d2 lbu r2,0x38d2(r2) Load Defender's Faith 00187200: 84830004 lh r3,0x0004(r4) Load HP Damage (Reverse Undead comes after this to change it to Healing) 00187204: 00000000 nop 00187208: 00620018 mult r3,r2 HP Damage * Defender's Faith 0018720c: 00001812 mflo r3 Move to R3 00187210: 3c028019 lui r2,0x8019 00187214: 904238d3 lbu r2,0x38d3(r2) Load Attacker's Faith 00187218: 00000000 nop 0018721c: 00620018 mult r3,r2 HP Damage * Defender's Faith * Attacker's Faith 00187220: 00001812 mflo r3 Move to R3 00187224: 3c0268db lui r2,0x68db R2 = 68db0000 00187228: 34428bad ori r2,r2,0x8bad R2 = 68db8bad 0018722c: 00620018 mult r3,r2 HP Damage * Defender's Faith * Attacker's Faith * 68db8bad (or /10000) 00187230: 00031fc3 sra r3,r3,0x1f ??? 00187234: 00001010 mfhi r2 Move Hi to R2 00187238: 00021303 sra r2,r2,0x0c ??? 0018723c: 00431023 subu r2,r2,r3 ??? 00187240: 03e00008 jr r31 00187244: a4820004 sh r2,0x0004(r4) Store new HP Damage
Return Locations
- Battle.bin
00188820: MA + X 001889ec: Calculate Accuracy for Magical Spells 00188a4c: Calculate Accuracy for Magical 00188c7c: 04 Magic Gun 00188dc4: 08 Dmg_F(MA*Y) 00188f18: 0C Heal_F(MA*Y) 00189028: 0E Dmg_(Y)% Hit_F(MA+X)% 100% Status Hide Status 001892e4: 1A Hit_F(MA+Y)% // -PA/MA/SP_(X)