Calculate Accuracy for Magical
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No Parameters Returns r2 = 0x00 If Attack hits / Else 0x00 Set Ability XA (MA) and YA (Ability X) Modify XA (Status / Support / Compat / Element strengthened) Modify YA (Compatibility) Add XA and YA to becomes Hit% (it is stored in Target Current Action HP damage (0x04)) Modify Hit% with Faith (while sotred in HP damage) Roll Hit% Vs Random (from 0 to 100) - Returns r2 = 0x01 if Attack misses - Returns r2 = 0x00 if Attack hits --------------------------------------------------------------------------------------------- 00188a24: 27bdffe8 addiu r29,r29,-0x0018 00188a28: afbf0010 sw r31,0x0010(r29) 00188a2c: 0c061760 jal 0x00185d80 |-->Load MA and X Set Ability XA = Attacker's MA and YA = used Ability X 00188a30: 00000000 nop | 00188a34: 0c0617ff jal 0x00185ffc |-->Elemental_Strengthen XA +25% if used Ability elements is strengthened 00188a38: 00000000 nop | 00188a3c: 0c0621d1 jal 0x00188744 |-->Magical_Support/Status/Compat Modifiy XA (Status / Support / Compatibility) 00188a40: 00000000 nop | 00188a44: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) 00188a48: 00000000 nop | 00188a4c: 0c061c54 jal 0x00187150 |-->Faith Calculation HP damage becomes Base HP damage * Target faith/100 * Attacker faith/100 00188a50: 00000000 nop | 00188a54: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 00188a58: 00000000 nop | 00188a5c: 3c028019 lui r2,0x8019 | 00188a60: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 00188a64: 00000000 nop | 00188a68: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 00188a6c: 00000000 nop | 00188a70: 2c420001 sltiu r2,r2,0x0001 r2 = 0x01 if Action misses / Else r2 = 0x00 00188a74: 8fbf0010 lw r31,0x0010(r29) 00188a78: 27bd0018 addiu r29,r29,0x0018 00188a7c: 03e00008 jr r31 00188a80: 00000000 nop
Returns locations
Battle.bin 00188e14: Formula 09 - Dmg (Y/100)% Hit F(MA+X)% 00188e98: Formula 0A - Hit F(MA+X)% 0018935c: Formula 1B - DmgMP (MA+Y)% Hit F(X)% 0018ab38: Formula 61 - –Brave (Y) Hit F(MA+X)%