Difference between revisions of "BGSound"

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(Created page with "= {6B} {{IE_6B}} = Plays the indexed background sound effect. See Also: {21} {{IE_21}}{22} {{IE_22}} == Sound ID : ...")
 
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*[[File:FFT BGsound (26).mp3]]x1A Exploding*
 
*[[File:FFT BGsound (26).mp3]]x1A Exploding*
 
*[[File:FFT BGsound (27).mp3]]x1B Foreign Musical Duo?*
 
*[[File:FFT BGsound (27).mp3]]x1B Foreign Musical Duo?*
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== Echo : Byte (signed) ==
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Strength and duration of the echo effect.
  
  
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== Echo : Byte (signed) ==
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== Sound Stacking : Byte (hex) ==
Strength and duration of the echo effect.
 
 
 
 
 
== Don't kill BG sounds : Byte (hex) ==
 
 
*x00 = will kill any currently playing background sounds
 
*x00 = will kill any currently playing background sounds
 
*x01 = will play assigned sound over the ones already playing
 
*x01 = will play assigned sound over the ones already playing

Revision as of 01:16, 1 January 2014

{6B} BGSound

Plays the indexed background sound effect.


See Also: {21} SoundEffect{22} SwitchTrack


Sound ID : Byte (hex)

Plays the background sound from a list (*=loop/continous):


Echo : Byte (signed)

Strength and duration of the echo effect.


Volume : Byte (signed)

Volume based on original level of the sound.


Sound Stacking : Byte (hex)

  • x00 = will kill any currently playing background sounds
  • x01 = will play assigned sound over the ones already playing


Time needed to reach maximum volume : Byte (unsigned)

Creates a linear effect for volume depending on the set value for a determined period of time. Volume will raise progressively until it reaches desired level. Time is in 1/60 of seconds:

  • 060 = 1 second
  • 090 = 1,5 seconds
  • 200 = 3,33 seconds