BGSound
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{6B} BGSound
BGSound(xSD,+ECH,+VOL,xST,TIM)
Plays the indexed background sound effect.
See Also: {21} SoundEffect ― {22} SwitchTrack
Sound ID : Byte (hex)
Plays the background sound from a list (*=loop/continous):
- File:FFT BGsound (1).mp3x01 Rain 1*
- File:FFT BGsound (2).mp3x02 Rain 2*
- File:FFT BGsound (3).mp3x03 Thunder 1*
- File:FFT BGsound (4).mp3x04 Rain Storm 1*
- File:FFT BGsound (5).mp3x05 Wind 1*
- File:FFT BGsound (6).mp3x06 Young Birds*
- File:FFT BGsound (7).mp3x07 Bird*
- File:FFT BGsound (8).mp3x08 Birds*
- File:FFT BGsound (9).mp3x09 Beast Howling
- File:FFT BGsound (10).mp3x0A Rain Storm 2*
- File:FFT BGsound (11).mp3x0B Wind 2*
- File:FFT BGsound (12).mp3x0C Cadets Training*
- File:FFT BGsound (13).mp3x0D Night 1*
- File:FFT BGsound (14).mp3x0E Thunder 2*
- File:FFT BGsound (15).mp3x0F Night 2?*
- File:FFT BGsound (16).mp3x10 Thunder Bolt 1
- File:FFT BGsound (17).mp3x11 Thunder Bolt 2
- File:FFT BGsound (18).mp3x12 Thunder Bolt 3
- File:FFT BGsound (19).mp3x13 Thunder Bolt 4
- File:FFT BGsound (20).mp3x14 Thunder Bolt 5
- File:FFT BGsound (21).mp3x15 -Blank-
- File:FFT BGsound (22).mp3x16 -Blank-
- File:FFT BGsound (23).mp3x17 -Blank-
- File:FFT BGsound (24).mp3x18 Windmill Part 1*
- File:FFT BGsound (25).mp3x19 Windmill Part 2*
- File:FFT BGsound (26).mp3x1A Exploding*
- File:FFT BGsound (27).mp3x1B Foreign Musical Duo?*
Echo : Byte (signed)
Strength and duration of the echo effect.
Volume : Byte (signed)
Volume based on original level of the sound.
Sound Stacking : Byte (hex)
- x00 = will kill any currently playing background sounds
- x01 = will play assigned sound over the ones already playing
Time : Byte (unsigned)
Amount of frames needed to reach maximum volume. (a frame is the equivalent of 1/60th of a second)
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds