Difference between revisions of "RemoveUnit"

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(Created page with "= {3D} {{IE_3D}} = Removes a unit completely from the field. See Also: {44} {{IE_44}}{5F} {{IE_5F}} ― Event_Instru...")
 
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= {3D} {{IE_3D}} =
 
= {3D} {{IE_3D}} =
Removes a unit completely from the field.
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{{IE_3D_ex}}
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{{IE_3D_desc}}
  
  
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always 0x00.
 

Revision as of 18:27, 3 January 2014

{3D} RemoveUnit

RemoveUnit(xID,x00)

Removes a unit from the field and memory entirely.

This differs from BlueRemoveUnit in that it works immediately, allowing you to Add another unit/sprite right away, and that a Removed unit doesn't award its War Trophy.


See Also: {44} Draw{5F} WarpUnit{94} TeleportOut


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.