RemoveUnit

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{3D} RemoveUnit

RemoveUnit(xID,x00)

Removes a unit from the field and memory entirely.

This differs from BlueRemoveUnit in that it works immediately, allowing you to Add another unit/sprite right away, and that a Removed unit doesn't award its War Trophy.


See Also: {44} Draw{5F} WarpUnit{94} TeleportOut


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.