RemoveUnit
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{3D} RemoveUnit
RemoveUnit(xID,x00)
Removes a unit from the field and memory entirely.
This differs from BlueRemoveUnit in that it works immediately, allowing you to Add another unit/sprite right away, and that a Removed unit doesn't award its War Trophy.
See Also: {44} Draw ― {5F} WarpUnit ― {94} TeleportOut
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.