Difference between revisions of "Focus"

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{{IE_1F_desc}}
 
{{IE_1F_desc}}
  
Might rely on [[Event_Instruction_19|{19} {{IE_19}}]] to work
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Requires [[Event_Instruction_19|{19} {{IE_19}}]] placed after this instruction (or after [[Event_Instruction_38|{38} {{IE_38}}]]).
  
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You can set the Travel Speed of the Camera instruction using [[Event_Instruction_38|{38} {{IE_38}}]].
  
See Also: [[Event_Instruction_19|{19} {{IE_19}}]]
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The settings in red are overridden by the {{IE_1F}} command:
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'''{{IE_19}}(<span title="X axis" style="color:red">+XXXXX</span>,<span title="Z axis" style="color:red">+ZZZZZ</span>,<span title="Y axis" style="color:red">+YYYYY</span>,<span title="Angle" style="color:green">+ANGLE</span>,<span title="Map Rotation" style="color:red">+MAPRT</span>,<span title="Camera Rotation" style="color:green">+CAMRT</span>,<span title="Zoom" style="color:green">+ZOOM%</span>,<span title="Time" style="color:red">+TIMER</span>)'''
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See Also: [[Event_Instruction_19|{19} {{IE_19}}]] ― [[Event_Instruction_38|{38} {{IE_38}}]]
  
  

Revision as of 02:46, 8 January 2014

{1F} Focus

Focus(xID,x00,xID,x00,x00)

The next Camera instruction will automatically center between Unit 1 and Unit 2. If the two are the same unit, it focuses on that single unit.

Requires {19} Camera placed after this instruction (or after {38} FocusSpeed).

You can set the Travel Speed of the Camera instruction using {38} FocusSpeed.


The settings in red are overridden by the Focus command:

Camera(+XXXXX,+ZZZZZ,+YYYYY,+ANGLE,+MAPRT,+CAMRT,+ZOOM%,+TIMER)


See Also: {19} Camera{38} FocusSpeed


Unit 1 ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Unit 2 ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Unknown : Byte (hex)

Almost always x00; sometimes x01.