Difference between revisions of "BGSound"

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(Created page with "= {6B} {{IE_6B}} = Plays the indexed background sound effect. See Also: {21} {{IE_21}}{22} {{IE_22}} == Sound ID : ...")
 
m (Xifanie moved page Event Instruction 6B to BGSound)
 
(3 intermediate revisions by the same user not shown)
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= {6B} {{IE_6B}} =
 
= {6B} {{IE_6B}} =
Plays the indexed background sound effect.
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{{IE_6B_ex}}
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{{IE_6B_desc}}
  
  
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== Sound ID : Byte (hex) ==
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{{BGSounds}}
Plays the background sound from a list (*=loop/continous):
+
 
*[[File:FFT BGsound (1).mp3]]x01 Rain 1*
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*[[File:FFT BGsound (2).mp3]]x02 Rain 2*
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== Echo : Byte (signed) ==
*[[File:FFT BGsound (3).mp3]]x03 Thunder 1*
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Strength and duration of the echo effect.
*[[File:FFT BGsound (4).mp3]]x04 Rain Storm 1*
 
*[[File:FFT BGsound (5).mp3]]x05 Wind 1*
 
*[[File:FFT BGsound (6).mp3]]x06 Young Birds*
 
*[[File:FFT BGsound (7).mp3]]x07 Bird*
 
*[[File:FFT BGsound (8).mp3]]x08 Birds*
 
*[[File:FFT BGsound (9).mp3]]x09 Beast Howling
 
*[[File:FFT BGsound (10).mp3]]x0A Rain Storm 2*
 
*[[File:FFT BGsound (11).mp3]]x0B Wind 2*
 
*[[File:FFT BGsound (12).mp3]]x0C Cadets Training*
 
*[[File:FFT BGsound (13).mp3]]x0D Night 1*
 
*[[File:FFT BGsound (14).mp3]]x0E Thunder 2*
 
*[[File:FFT BGsound (15).mp3]]x0F Night 2?*
 
*[[File:FFT BGsound (16).mp3]]x10 Thunder Bolt 1
 
*[[File:FFT BGsound (17).mp3]]x11 Thunder Bolt 2
 
*[[File:FFT BGsound (18).mp3]]x12 Thunder Bolt 3
 
*[[File:FFT BGsound (19).mp3]]x13 Thunder Bolt 4
 
*[[File:FFT BGsound (20).mp3]]x14 Thunder Bolt 5
 
*[[File:FFT BGsound (21).mp3]]x15 -Blank-
 
*[[File:FFT BGsound (22).mp3]]x16 -Blank-
 
*[[File:FFT BGsound (23).mp3]]x17 -Blank-
 
*[[File:FFT BGsound (24).mp3]]x18 Windmill Part 1*
 
*[[File:FFT BGsound (25).mp3]]x19 Windmill Part 2*
 
*[[File:FFT BGsound (26).mp3]]x1A Exploding*
 
*[[File:FFT BGsound (27).mp3]]x1B Foreign Musical Duo?*
 
  
  
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== Echo : Byte (signed) ==
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== Sound Stacking : Byte (hex) ==
Strength and duration of the echo effect.
 
 
 
 
 
== Don't kill BG sounds : Byte (hex) ==
 
 
*x00 = will kill any currently playing background sounds
 
*x00 = will kill any currently playing background sounds
 
*x01 = will play assigned sound over the ones already playing
 
*x01 = will play assigned sound over the ones already playing
  
  
== Time needed to reach maximum volume : Byte (unsigned) ==
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== Time : Byte (unsigned) ==
Creates a linear effect for volume depending on the set value for a determined period of time. Volume will raise progressively until it reaches desired level.
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Amount of frames needed to reach maximum volume. (a frame is the equivalent of 1/60th of a second)
Time is in 1/60 of seconds:
 
 
*060 = 1 second
 
*060 = 1 second
*090 = 1,5 seconds
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*120 = 2 seconds
*200 = 3,33 seconds
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*180 = 3 seconds

Latest revision as of 15:28, 22 February 2021

{6B} BGSound

BGSound(xSD,+ECH,+VOL,xST,TIM)

Plays the indexed background sound effect.


See Also: {21} SoundEffect{22} SwitchTrack


Sound ID : Byte (hex)

Plays the background sound from a list (*=loop/continous):


Echo : Byte (signed)

Strength and duration of the echo effect.


Volume : Byte (signed)

Volume based on original level of the sound.


Sound Stacking : Byte (hex)

  • x00 = will kill any currently playing background sounds
  • x01 = will play assigned sound over the ones already playing


Time : Byte (unsigned)

Amount of frames needed to reach maximum volume. (a frame is the equivalent of 1/60th of a second)

  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds