Difference between revisions of "GetTileUnit"
Jump to navigation
Jump to search
(Created page with "= {E7} {{IE_E7}} = {{IE_E7_ex}} Stores the Unit Address of the Unit present at the specified map coordinates. Returns 0 on fail. You can use this instruction to verify that...") |
|||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
{{IE_E7_ex}} | {{IE_E7_ex}} | ||
− | Stores the Unit Address of the Unit present at the specified map coordinates. Returns 0 on fail. | + | Stores the Unit Address of the Unit present at the specified map coordinates into Variable 0. Returns 0 on fail. |
You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions. | You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions. |
Latest revision as of 18:21, 29 September 2021
Contents
{E7} GetTileUnit
GetTileUnit(+XXX,+YYY,xEL)
Stores the Unit Address of the Unit present at the specified map coordinates into Variable 0. Returns 0 on fail.
You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions.
See also: {E8} LoadTileData ― {E9} SaveTileData
X Coordinate : Byte (unsigned)
X Coordinate of the tile.
Y Coordinate : Byte (unsigned)
Y Coordinate of the tile.
Elevation : Byte (hex)
- x00: Not Elevated
- x01: Elevated