GetTileUnit
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{E7} GetTileUnit
GetTileUnit(+XXX,+YYY,xEL)
Stores the Unit Address of the Unit present at the specified map coordinates into Variable 0. Returns 0 on fail.
You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions.
See also: {E8} LoadTileData ― {E9} SaveTileData
X Coordinate : Byte (unsigned)
X Coordinate of the tile.
Y Coordinate : Byte (unsigned)
Y Coordinate of the tile.
Elevation : Byte (hex)
- x00: Not Elevated
- x01: Elevated