Difference between revisions of "Reaction Flags"

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m (notes)
m
Line 6: Line 6:
 
  0x08 -  
 
  0x08 -  
 
  0x04 - 1 Hit on Self?
 
  0x04 - 1 Hit on Self?
  0x02 - Checked in [[Perform_reaction_abilities]] : if checked [[Action_data_nulling]]
+
  0x02 - Checked in [[Perform_reaction_abilities]] : if checked go through the whole routine
  0x01 - Checked for reflect (and others) [[Perform_reaction_abilities]] : if alone skip routine and continue pre-formula routine
+
  0x01 - Checked in [[Perform_reaction_abilities]] : if checked without 0x02 --> jump to end of the routine
 
   
 
   
 
  0x00 - 06 = A Save
 
  0x00 - 06 = A Save

Revision as of 20:48, 17 November 2021

8005ebd0 - ? Reaction Flags (1 byte each)
	0x80 - 
	0x40 - 
	0x20 - 
	0x10 - 
	0x08 - 
	0x04 - 1 Hit on Self?
	0x02 - Checked in Perform_reaction_abilities : if checked go through the whole routine
	0x01 - Checked in Perform_reaction_abilities : if checked without 0x02 --> jump to end of the routine

	0x00 - 06 = A Save
	0x01 - 06 = MA Save
	0x02 - 06 = Speed Save
	0x03 - 06 = Sunken State
	0x04 - 06 = Caution
	0x05 - 06 = Dragon Spirit
	0x06 - 06 = Regenerator
	0x07 - 06 = Brave Up
	0x08 - 06 = Face Up
	0x09 - 06 = HP Restore
	0x0a - 06 = MP Restore
	0x0b - 06 = Critical Quick
	0x0c - 29 = Meatbone Slash
	0x0d - 29 = Counter Magic
	0x0e - 29 = Counter Tackle
	0x0f - 2a = Counter Flood
	0x10 - 29 = Absorb Used MP
	0x11 - 2d = Gilgame Heart
	0x12 - 06 = Reflect
	0x13 - 06 = Auto Potion
	0x14 - 10 = Counter
	0x15 - 0e = 
	0x16 - 06 = Distribute
	0x17 - 29 = MP Switch
	0x18 - 10 = Damage Split
	0x19 - 10 = Weapon Guard
	0x1a - 10 = Finger Guard
	0x1b - 0e = Abandon
	0x1c - 19 = Catch
	0x1d - 10 = Blade Grasp
	0x1e - 10 = Arrow Guard
	0x1f - 10 = Hamedo