Reaction Flags

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8005ebd0 - Reaction Flags (1 byte each) - Call in routines via 0x80060000 + Ability ID (0x1A6 for A save (1st reaction ability)) - 0x15d6
	0x80 - 
	0x40 - 
	0x20 - Active
	0x10 - Passive (both of these have the same effect, the difference is purely symbolic - abilities with 0x20 flagged are hardcoded to ignore it anyway.)
	0x08 - target attacker
	0x04 - target Self
	0x02 - Reaction is its own ability
	0x01 - Triggers another ability
Bytes per ability:
	0x00 - 06 = A Save
	0x01 - 06 = MA Save
	0x02 - 06 = Speed Save
	0x03 - 06 = Sunken State
	0x04 - 06 = Caution
	0x05 - 06 = Dragon Spirit
	0x06 - 06 = Regenerator
	0x07 - 06 = Brave Up
	0x08 - 06 = Face Up
	0x09 - 06 = HP Restore
	0x0a - 06 = MP Restore
	0x0b - 06 = Critical Quick
	0x0c - 2a = Meatbone Slash
	0x0d - 29 = Counter Magic
	0x0e - 29 = Counter Tackle
	0x0f - 29 = Counter Flood
	0x10 - 06 = Absorb Used MP
	0x11 - 06 = Gilgame Heart
	0x12 - 2d = Reflect
	0x13 - 29 = Auto Potion
	0x14 - 29 = Counter
	0x15 - 06 = 
	0x16 - 0e = Distribute
	0x17 - 10 = MP Switch
	0x18 - 0e = Damage Split
	0x19 - 10 = Weapon Guard
	0x1a - 10 = Finger Guard
	0x1b - 10 = Abandon
	0x1c - 10 = Catch
	0x1d - 10 = Blade Grasp
	0x1e - 10 = Arrow Guard
	0x1f - 19 = Hamedo