Reaction Flags
Jump to navigation
Jump to search
8005ebd0 - Reaction Flags (1 byte each) - Call in routines via 0x80060000 + Ability ID (0x1A6 for A save (1st reaction ability)) - 0x15d6 0x80 - 0x40 - 0x20 - Active 0x10 - Passive (both of these have the same effect, the difference is purely symbolic - abilities with 0x20 flagged are hardcoded to ignore it anyway.) 0x08 - target attacker 0x04 - target Self 0x02 - Reaction is its own ability 0x01 - Triggers another ability
Bytes per ability: 0x00 - 06 = A Save 0x01 - 06 = MA Save 0x02 - 06 = Speed Save 0x03 - 06 = Sunken State 0x04 - 06 = Caution 0x05 - 06 = Dragon Spirit 0x06 - 06 = Regenerator 0x07 - 06 = Brave Up 0x08 - 06 = Face Up 0x09 - 06 = HP Restore 0x0a - 06 = MP Restore 0x0b - 06 = Critical Quick 0x0c - 2a = Meatbone Slash 0x0d - 29 = Counter Magic 0x0e - 29 = Counter Tackle 0x0f - 29 = Counter Flood 0x10 - 06 = Absorb Used MP 0x11 - 06 = Gilgame Heart 0x12 - 2d = Reflect 0x13 - 29 = Auto Potion 0x14 - 29 = Counter 0x15 - 06 = 0x16 - 0e = Distribute 0x17 - 10 = MP Switch 0x18 - 0e = Damage Split 0x19 - 10 = Weapon Guard 0x1a - 10 = Finger Guard 0x1b - 10 = Abandon 0x1c - 10 = Catch 0x1d - 10 = Blade Grasp 0x1e - 10 = Arrow Guard 0x1f - 19 = Hamedo