Difference between revisions of "Get Angle Value via ArcTan Table"
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− | Parameters: r4 = value | + | Parameters: r4 = value noted as delta Y |
− | r5 = value | + | r5 = value noted as delta X |
Returns: r2 = 0x00 if r4 = 0x00 and r5 = 0x00 | Returns: r2 = 0x00 if r4 = 0x00 and r5 = 0x00 | ||
− | r2 = (Degre Angle value * 1024)/90 (from | + | r2 = (Degre Angle value * 1024)/90 (from [[ArcTan_mod_Table_(_0x8002fee8_)|0x8002fee8 table + offset)]] - [[#0001d8e8Notes|see notes]] |
------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------ | ||
0001d8e8: 00003021 addu r6,r0,r0 |{{f/std|<nowiki>r6 = 0x00</nowiki>}} | 0001d8e8: 00003021 addu r6,r0,r0 |{{f/std|<nowiki>r6 = 0x00</nowiki>}} | ||
Line 102: | Line 102: | ||
0001da64: 00000000 nop | 0001da64: 00000000 nop | ||
=== Notes === | === Notes === | ||
− | Returns r2 = (Degre Angle value * 1024)/90 (from 0x8002ffe8 table + offset) <span id="0001d8e8Notes"></span> | + | Returns r2 = (Degre Angle value * 1024)/90 (from [[ArcTan_mod_Table_(_0x8002fee8_)|0x8002ffe8 table + offset]]) <span id="0001d8e8Notes"></span> |
East is 0° | East is 0° | ||
South is 90° | South is 90° | ||
Line 109: | Line 109: | ||
Offset for loading value : | Offset for loading value : | ||
− | if r5 > r4 and r4 >=0x00200000 : [r4/(r5/1024)]*2 | + | if r5 > r4 and r4 >=0x00200000 : [r4/(r5/1024)]*2 which is (r4/r5)*2048 (without taking account of rounding stuff) |
− | if r5 > r4 and r4 < 0x00200000 : [(r4*1024)/r5]*2 | + | if r5 > r4 and r4 < 0x00200000 : [(r4*1024)/r5]*2 which is (r4/r5)*2048 |
− | if r4 > r5 and r5 >=0x00200000 : [r5/(r4/1024)]*2 | + | if r4 > r5 and r5 >=0x00200000 : [r5/(r4/1024)]*2 which is (r5/r4)*2048 |
− | if r4 > r4 and r5 < 0x00200000 : [(r5*1024)/r4]*2 | + | if r4 > r4 and r5 < 0x00200000 : [(r5*1024)/r4]*2 which is (r5/r4)*2048 |
+ | |||
+ | Dividing by the greatest value allow to get the tangent of an angle < 45° (Table hold values from 0 to 45°) | ||
+ | |||
=== Return locations === | === Return locations === | ||
'''Battle.bin''' | '''Battle.bin''' | ||
Line 122: | Line 125: | ||
001a80b8: [[001a7f5c_-_001a8668]] | 001a80b8: [[001a7f5c_-_001a8668]] | ||
001a80f4: [[001a7f5c_-_001a8668]] | 001a80f4: [[001a7f5c_-_001a8668]] | ||
− | 001afb84: | + | 001afb84: [[Set_Arcing_Trajectory]] |
001afe8c: [[001afd90_-_001aff14]] | 001afe8c: [[001afd90_-_001aff14]] | ||
− | 001b00fc: [[ | + | 001b00fc: [[Set_and_Validate_Arc_Trajectory]] |
001b09f0: [[001b0818_-_001b0a8c]] | 001b09f0: [[001b0818_-_001b0a8c]] | ||
001b10e8: 001b0ffc - 001b1538 | 001b10e8: 001b0ffc - 001b1538 |
Latest revision as of 21:09, 30 January 2022
Parameters: r4 = value noted as delta Y r5 = value noted as delta X Returns: r2 = 0x00 if r4 = 0x00 and r5 = 0x00 r2 = (Degre Angle value * 1024)/90 (from 0x8002fee8 table + offset) - see notes ------------------------------------------------------------------------------------------------------------ 0001d8e8: 00003021 addu r6,r0,r0 |r6 = 0x00 0001d8ec: 04a10003 bgez r5,0x0001d8fc #If Delta X < 0x00 (Target is to the west) 0001d8f0: 00003821 addu r7,r0,r0 |r7 = 0x00 0001d8f4: 34060001 ori r6,r0,0x0001 |r6 = 0x01 0001d8f8: 00052823 subu r5,r0,r5 |r5 = positive value of delta X 0001d8fc: 04810003 bgez r4,0x0001d90c #If Delta Y < 0x00 (Target is to the North) 0001d900: 00000000 nop | 0001d904: 34070001 ori r7,r0,0x0001 |r7 = 0x01 0001d908: 00042023 subu r4,r0,r4 |r4 = positive value of delta Y mod 0001d90c: 14a00005 bne r5,r0,0x0001d924 #If Delta X = 0x00 (Attacker and target are on a north south axe) 0001d910: 0085102a slt r2,r4,r5 |r2 = 1 if Delta Y < Delta X 0001d914: 14800003 bne r4,r0,0x0001d924 #if Delta Y = 0x00 (attacker and target are on same coordinates) 0001d918: 00000000 nop | 0001d91c: 08007698 j 0x0001da60 >> Jump to End 0001d920: 00001021 addu r2,r0,r0 |r2 = 0x00 0001d924: 10400024 beq r2,r0,0x0001d9b8 #If Delta X > Delta Y 0001d928: 3c027fe0 lui r2,0x7fe0 |r2 = 0x7fe0 0001d92c: 00821024 and r2,r4,r2 |r2 <> 0x00 if Delta Y > 0x00200000 (delta Y is a positive value so < 0x80000000) 0001d930: 1040000e beq r2,r0,0x0001d96c #if delta Y >= 0x200000 (note that delta X is > delta Y) 0001d934: 00051283 sra r2,r5,0x0a |r2 = delta X/ 1024 0001d938: 0082001a div r4,r2 |delta Y mod / (delta X /1024) 0001d93c: 14400002 bne r2,r0,0x0001d948 #if r2 = 0x00 (div by 0) not possible in theory 0001d940: 00000000 nop | 0001d944: 0007000d break 0x00001c00 |Set breakpoint (Crash with psxfin) 0001d948: 2401ffff addiu r1,r0,-0x0001 |r1 = -0x01 0001d94c: 14410004 bne r2,r1,0x0001d960 #If r2 = -0x01 (??) not possible 0001d950: 3c018000 lui r1,0x8000 |r1 = 0x80000000 0001d954: 14810002 bne r4,r1,0x0001d960 #if Delta Y = 0x80000000 0001d958: 00000000 nop | 0001d95c: 0006000d break 0x00001800 |break (lo = -0x01) 0001d960: 00002012 mflo r4 |Else (r2 > 0x00) r4 = delta Y / (Delta X /1024) 0001d964: 08007669 j 0x0001d9a4 >>jump to ArcTan Mod loading section 0001d968: 00041040 sll r2,r4,0x01 |r2 = (delta Y / (Delta X /1024)) * 2 0001d96c: 00041280 sll r2,r4,0x0a #Else (Delta Y < 0x00200000) r2 = delta Y *1024 0001d970: 0045001a div r2,r5 |(delta Y *1024)/delta X 0001d974: 14a00002 bne r5,r0,0x0001d980 #If delta X= 0x00 0001d978: 00000000 nop | 0001d97c: 0007000d break 0x00001c00 | Break (no div by zero) 0001d980: 2401ffff addiu r1,r0,-0x0001 |r1 = -0x01 0001d984: 14a10004 bne r5,r1,0x0001d998 #if delta X = -0x01 0001d988: 3c018000 lui r1,0x8000 |r1 = 0x80000000 0001d98c: 14410002 bne r2,r1,0x0001d998 #if delta Y * 1024 = 0x80000000 0001d990: 00000000 nop | 0001d994: 0006000d break 0x00001800 |break 0001d998: 00002012 mflo r4 #Else (no delta X mod aberration ?) r4 = (delta Y *1024)/delta X 0001d99c: 00000000 nop | 0001d9a0: 00041040 sll r2,r4,0x01 |r2 = ((delta Y*1024)/delta X )*2 0001d9a4: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001d9a8: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + r2 0001d9ac: 8423fee8 lh r3,-0x0118(r1) |r3 = ArcTan Mod 0001d9b0: 08007691 j 0x0001da44 >>jump 0001d9b4: 00000000 nop | 0001d9b8: 00a21024 and r2,r5,r2 |Else (delta Y > Delta X) r2 = delta X and 0x7fe00000 0001d9bc: 1040000e beq r2,r0,0x0001d9f8 #if r2 <> 0x00 (delta X >= 0x00200000) 0001d9c0: 00041283 sra r2,r4,0x0a |r2 = Delta Y / 1024 0001d9c4: 00a2001a div r5,r2 |Delta X / (Delta Y/1024) 0001d9c8: 14400002 bne r2,r0,0x0001d9d4 #If delta Y/1024 = 0x00 0001d9cc: 00000000 nop | 0001d9d0: 0007000d break 0x00001c00 |Break (div by 0x00) 0001d9d4: 2401ffff addiu r1,r0,-0x0001 |r1 = -0x01 0001d9d8: 14410004 bne r2,r1,0x0001d9ec #if delta Y/1024 = -0x01 (??) 0001d9dc: 3c018000 lui r1,0x8000 |r1 = 0x80000000 0001d9e0: 14a10002 bne r5,r1,0x0001d9ec #If Delta X = 0x80000000 0001d9e4: 00000000 nop | 0001d9e8: 0006000d break 0x00001800 |Break 0001d9ec: 00002012 mflo r4 |r4 = Delta X / (Delta Y/1024) 0001d9f0: 0800768c j 0x0001da30 >>jump to ArcTan Mod loading section 0001d9f4: 00041040 sll r2,r4,0x01 |r2 = Delta X / (Delta Y/1024)*2 0001d9f8: 00051280 sll r2,r5,0x0a |Else delta X < 0x00200000) r2 = delta X *1024 0001d9fc: 0044001a div r2,r4 |(delta X*1024)/delta Y 0001da00: 14800002 bne r4,r0,0x0001da0c #if Delta Y = 0x00 0001da04: 00000000 nop | 0001da08: 0007000d break 0x00001c00 |Break 0001da0c: 2401ffff addiu r1,r0,-0x0001 |r1 = -0x01 0001da10: 14810004 bne r4,r1,0x0001da24 #if Delta Y = -0x01 0001da14: 3c018000 lui r1,0x8000 |r1 = 0x80000000 0001da18: 14410002 bne r2,r1,0x0001da24 #if Delta X*1024 = 0x80000000 0001da1c: 00000000 nop | 0001da20: 0006000d break 0x00001800 |break 0001da24: 00002012 mflo r4 |r4 = (delta X/1024)/delta Y 0001da28: 00000000 nop | 0001da2c: 00041040 sll r2,r4,0x01 |r2 = ((delta X/1024)/delta Y)*2 0001da30: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001da34: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + r2 0001da38: 8423fee8 lh r3,-0x0118(r1) |r3 = ArcTan Mod 0001da3c: 34020400 ori r2,r0,0x0400 |r2 = 0x0400 (1024) 0001da40: 00431823 subu r3,r2,r3 |r3 = ArcTan Mod -1024 0001da44: 10c00002 beq r6,r0,0x0001da50 #If Target is to the west 0001da48: 34020800 ori r2,r0,0x0800 |r2 = 0x800 (2048) 0001da4c: 00431823 subu r3,r2,r3 |r3 = 2024 - arctan mod 0001da50: 10e00003 beq r7,r0,0x0001da60 #If Target is to the north 0001da54: 00601021 addu r2,r3,r0 |r2 = ArcTan mod 0001da58: 00031823 subu r3,r0,r3 |r3 = -ArcTan 0001da5c: 00601021 addu r2,r3,r0 |r2 = -ArcTan 0001da60: 03e00008 jr r31 End 0001da64: 00000000 nop
Notes
Returns r2 = (Degre Angle value * 1024)/90 (from 0x8002ffe8 table + offset) East is 0° South is 90° West is 180° North is - 90° Offset for loading value : if r5 > r4 and r4 >=0x00200000 : [r4/(r5/1024)]*2 which is (r4/r5)*2048 (without taking account of rounding stuff) if r5 > r4 and r4 < 0x00200000 : [(r4*1024)/r5]*2 which is (r4/r5)*2048 if r4 > r5 and r5 >=0x00200000 : [r5/(r4/1024)]*2 which is (r5/r4)*2048 if r4 > r4 and r5 < 0x00200000 : [(r5*1024)/r4]*2 which is (r5/r4)*2048 Dividing by the greatest value allow to get the tangent of an angle < 45° (Table hold values from 0 to 45°)
Return locations
Battle.bin 000726ec: 00072674_-_00072708 00072880: Movement/action_direction_setting? 00148160: 00148084_-_00148280 00149844: 0014978c_-_001498f8 001a5f5c: 001a6010_-_001a601c 001a80b8: 001a7f5c_-_001a8668 001a80f4: 001a7f5c_-_001a8668 001afb84: Set_Arcing_Trajectory 001afe8c: 001afd90_-_001aff14 001b00fc: Set_and_Validate_Arc_Trajectory 001b09f0: 001b0818_-_001b0a8c 001b10e8: 001b0ffc - 001b1538 001b113c: 001b0ffc - 001b1538 001b12e0: 001b0ffc - 001b1538 001b262c: 001b1c04 - 001b27d8 001b3718: 001b33d4 - 001b381c 001b3750: 001b33d4 - 001b381c 001b3de4: 001b3938 - 001b40f4 001b3e1c: 001b3938 - 001b40f4