Difference between revisions of "Physical Routine for Hit % abilities"
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(Created page with " Physical Routine for Hit % abilities 00188b14: 27bdffe8 addiu r29,r29,0xffe8 00188b18: afbf0010 sw r31,0x0010(r29) 00188b1c: 0c061853 jal 0x0018614c Attack Up / Marti...") |
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− | + | Physical Routine for Hit % abilities : (Contains superfluous checks for berserk and frog on the user when the user can't use this while berserk or frogged.) | |
− | 00188b14: 27bdffe8 addiu r29,r29, | + | No Parameters |
− | 00188b18: afbf0010 sw r31,0x0010(r29) | + | |
− | 00188b1c: 0c061853 jal 0x0018614c | + | Returns r2 = 0x00 if Attack hits / Else 0x01 |
− | 00188b20: 00000000 nop | + | |
− | 00188b24: 0c0622b7 jal 0x00188adc | + | Applies physical modifiers to XA (Status, Support) |
− | 00188b28: 00000000 nop | + | Applies compatibility effects on XA and YA |
− | 00188b2c: 0c061967 jal 0x0018659c | + | Set Attack Hit% = XA + YA and roll it Vs a random number (0 to 100) |
− | 00188b30: 00000000 nop | + | -------------------------------------------------------------------------- |
− | 00188b34: 0c061d44 jal 0x00187510 | + | 00188b14: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 00188b38: 00000000 nop | + | 00188b18: afbf0010 sw r31,0x0010(r29) | |
− | 00188b3c: 3c028019 lui r2,0x8019 | + | 00188b1c: 0c061853 jal 0x0018614c |{{f/jal|Formula 32, 33, 34, 35 Attack Up and Martial Arts|Formula 32, 33, 34, 35 Attack Up and Martial Arts}} Increase XA if Attacker uses Attack Up or Martial art with elligible weapon |
− | 00188b40: 8c422d90 lw r2,0x2d90(r2) | + | 00188b20: 00000000 nop | |
− | 00188b44: 00000000 nop | + | 00188b24: 0c0622b7 jal 0x00188adc |{{f/jal|Cluster of Physical Routines|Cluster of Physical Routines}} Modify XA (Attacker status, Target Status/Support, Compatibility) |
− | 00188b48: 90420000 lbu r2,0x0000(r2) | + | 00188b28: 00000000 nop | |
− | 00188b4c: 00000000 nop | + | 00188b2c: 0c061967 jal 0x0018659c |{{f/jal|Set XA + YA for Status Formulas (Stupid section)|XA + YA for Accuracy}} XA+YA becomes TCA HP damage (YA is processed via compatibility) - Will be used as accuracy |
− | 00188b50: 2c420001 sltiu r2,r2,0x0001 | + | 00188b30: 00000000 nop | |
− | 00188b54: 8fbf0010 lw r31,0x0010(r29) | + | 00188b34: 0c061d44 jal 0x00187510 |{{f/jal|Uses_HP_damage_as_Action_hit%25|Uses_HP_damage_as_Action_hit%}} HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails |
− | 00188b58: 27bd0018 addiu r29,r29,0x0018 | + | 00188b38: 00000000 nop | |
− | 00188b5c: 03e00008 jr r31 | + | 00188b3c: 3c028019 lui r2,0x8019 | |
+ | 00188b40: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = Target Current Action (TCA) data pointer</nowiki>}} | ||
+ | 00188b44: 00000000 nop | | ||
+ | 00188b48: 90420000 lbu r2,0x0000(r2) |{{f/load|<nowiki>r2 = TCA hit flag</nowiki>}} | ||
+ | 00188b4c: 00000000 nop | | ||
+ | 00188b50: 2c420001 sltiu r2,r2,0x0001 |r2 = 0x01 if Attack miss / Else 0x00 | ||
+ | 00188b54: 8fbf0010 lw r31,0x0010(r29) | ||
+ | 00188b58: 27bd0018 addiu r29,r29,0x0018 | ||
+ | 00188b5c: 03e00008 jr r31 | ||
00188b60: 00000000 nop | 00188b60: 00000000 nop | ||
+ | === Return locations === | ||
+ | '''Battle.bin''' | ||
+ | 001897e8: [[26_Equipped:_Steal_Hit_(SP%2BX)%25]] | ||
+ | 00189850: [[27_StealGil_(CasLVL*SP)_Hit_(SP%2BX)%25]] | ||
+ | 0018a3f8: [[4D_AbsHP_(Y)%25_Hit_(MA%2BX)%25]] | ||
+ | 0018a480: [[4F_Dmg_(CasMaxHP-CasCurHP)_Hit_(PA%2BX)%25]] | ||
+ | 0018a4c8: [[50_Hit_(MA%2BX)%25]] |
Latest revision as of 05:32, 22 April 2022
Physical Routine for Hit % abilities : (Contains superfluous checks for berserk and frog on the user when the user can't use this while berserk or frogged.)
No Parameters Returns r2 = 0x00 if Attack hits / Else 0x01 Applies physical modifiers to XA (Status, Support) Applies compatibility effects on XA and YA Set Attack Hit% = XA + YA and roll it Vs a random number (0 to 100) -------------------------------------------------------------------------- 00188b14: 27bdffe8 addiu r29,r29,-0x0018 | 00188b18: afbf0010 sw r31,0x0010(r29) | 00188b1c: 0c061853 jal 0x0018614c |-->Formula 32, 33, 34, 35 Attack Up and Martial Arts Increase XA if Attacker uses Attack Up or Martial art with elligible weapon 00188b20: 00000000 nop | 00188b24: 0c0622b7 jal 0x00188adc |-->Cluster of Physical Routines Modify XA (Attacker status, Target Status/Support, Compatibility) 00188b28: 00000000 nop | 00188b2c: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) - Will be used as accuracy 00188b30: 00000000 nop | 00188b34: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 00188b38: 00000000 nop | 00188b3c: 3c028019 lui r2,0x8019 | 00188b40: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 00188b44: 00000000 nop | 00188b48: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 00188b4c: 00000000 nop | 00188b50: 2c420001 sltiu r2,r2,0x0001 |r2 = 0x01 if Attack miss / Else 0x00 00188b54: 8fbf0010 lw r31,0x0010(r29) 00188b58: 27bd0018 addiu r29,r29,0x0018 00188b5c: 03e00008 jr r31 00188b60: 00000000 nop
Return locations
Battle.bin 001897e8: 26_Equipped:_Steal_Hit_(SP+X)% 00189850: 27_StealGil_(CasLVL*SP)_Hit_(SP+X)% 0018a3f8: 4D_AbsHP_(Y)%_Hit_(MA+X)% 0018a480: 4F_Dmg_(CasMaxHP-CasCurHP)_Hit_(PA+X)% 0018a4c8: 50_Hit_(MA+X)%