Set XA + YA for Status Formulas (Stupid section)
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No Parameters - Returns Nothing If Ability is not Golem (hard coded) Apply compatibility effects on YA Adds XA and YA and store the result in Target Current Action HP damage ------------------------------------------------------------------------------ 0018659c: 27bdffe8 addiu r29,r29,-0x0018 | 001865a0: 3c038019 lui r3,0x8019 | 001865a4: 946338d6 lhu r3,0x38d6(r3) |r3 = Current Ability used Ability ID 001865a8: 34020041 ori r2,r0,0x0041 |r2 = 0x41 (Golem ID) 001865ac: afbf0014 sw r31,0x0014(r29) | 001865b0: 1062000f beq r3,r2,0x001865f0 #If Ability is not Golem 001865b4: afb00010 sw r16,0x0010(r29) | 001865b8: 3c028019 lui r2,0x8019 | 001865bc: 944238d0 lhu r2,0x38d0(r2) |r2 = current Ability YA 001865c0: 3c108019 lui r16,0x8019 | 001865c4: 961038ce lhu r16,0x38ce(r16) |r2 = current Ability XA 001865c8: 3c018019 lui r1,0x8019 | 001865cc: a42238ce sh r2,0x38ce(r1) |Store YA as XA 001865d0: 0c061259 jal 0x00184964 |-->Compatibility 001865d4: 00000000 nop | 001865d8: 3c028019 lui r2,0x8019 | 001865dc: 944238ce lhu r2,0x38ce(r2) |r2 = Current Ability YA altered by compatibility 001865e0: 3c018019 lui r1,0x8019 | 001865e4: a43038ce sh r16,0x38ce(r1) |Restore original XA 001865e8: 3c018019 lui r1,0x8019 | 001865ec: a42238d0 sh r2,0x38d0(r1) |Store New YA (altered by compatibility) 001865f0: 3c028019 lui r2,0x8019 | 001865f4: 944238ce lhu r2,0x38ce(r2) |r2 = Current Ability XA 001865f8: 3c038019 lui r3,0x8019 | 001865fc: 946338d0 lhu r3,0x38d0(r3) |r3 = Current Ability YA 00186600: 3c048019 lui r4,0x8019 | 00186604: 8c842d90 lw r4,0x2d90(r4) |r4 = Trget Current Action (TCA) data pointer 00186608: 00431021 addu r2,r2,r3 |XA + YA 0018660c: a4820004 sh r2,0x0004(r4) |Store XA + YA as TCA HP damage 00186610: 8fbf0014 lw r31,0x0014(r29) END 00186614: 8fb00010 lw r16,0x0010(r29) 00186618: 27bd0018 addiu r29,r29,0x0018 0018661c: 03e00008 jr r31 00186620: 00000000 nop
Hard coded mechanics
Ability ID 0x41 (Golem) will ignore the compatibility effects
Return location
Battle.bin 001886ec: Routine used in formula 2B 00188820: MA + X 001888a8: Accuracy as User Faith * (MA + X)% (golem accuracy) 001889ec: Calculate Accuracy for Magical Spells 00188a4c: Calculate Accuracy for Magical 00188aac: MA_+_X_without_faith 00188b34: Physical Routine for Hit % abilities 00189028: 0E Dmg_(Y)% Hit_F(MA+X)% 100% Status Hide Status 001892e4: 28 StealExp_(Lowest of TarCurExp & SP+Y) Hit_(SP+X)% 00189930: 29 OppositeSex: Hit_(MA+X)% 00189a54: 2B Hit_(PA+X)% // -PA/MA/SP_(X) 00189db4: 32 Dmg_(Rdm(1…X)*(PA*3+Y)) 00189e58: 33 Hit_(PA+X)% 00189f30: 35 Heal_(Y)% Hit_(PA+X)% 0018a04c: 3F Hit_(SP+X)% 0018a0a8: 40 Undead: Hit_(SP+X)% 0018a518: 51 Hit_(MA+X)% 0018a854: 58 Generic: Set_Morbol: Hit(MA+X)%