Difference between revisions of "28 StealExp (Lowest of TarCurExp & SP+Y) Hit (SP+X)%"
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− | 00189870: 27bdffe8 addiu r29,r29,0xffe8 | + | 00189870: 27bdffe8 addiu r29,r29,0xffe8 | |
− | 00189874: afbf0010 sw r31,0x0010(r29) | + | 00189874: afbf0010 sw r31,0x0010(r29) | |
− | 00189878: 0c062144 jal | + | 00189878: 0c062144 jal 0x00188510 |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 |
− | 0018987c: 00000000 nop | + | 0018987c: 00000000 nop | |
− | 00189880: 1440001f bne r2,r0, | + | 00189880: 1440001f bne r2,r0,0x00189900 {{f/Cond|If Attack is not Evaded}} |
− | 00189884: 00000000 nop | + | 00189884: 00000000 nop | |
− | 00189888: 0c06178c jal | + | 00189888: 0c06178c jal 0x00185e30 |{{f/jal|Store Speed and X|Store Speed and X}} Ability XA = Attacker's speed and Ability YA = used Ability X |
− | 0018988c: 00000000 nop | + | 0018988c: 00000000 nop | |
− | 00189890: 0c061853 jal | + | 00189890: 0c061853 jal 0x0018614c |{{f/jal|Formula 32, 33, 34, 35 Attack Up and Martial Arts|Formula 32, 33, 34, 35 Attack Up and Martial Arts}} Increase XA if Attacker uses Attack Up or Martial art with elligible weapon |
− | 00189894: 00000000 nop | + | 00189894: 00000000 nop | |
− | 00189898: 0c061895 jal | + | 00189898: 0c061895 jal 0x00186254 |{{f/jal|Attacker Berserk/Frog Check|Attacker Berserk/Frog Check}} Modify Ability XA : +50% if Berserk / Xa forced to 0x01 if Frog |
− | 0018989c: 00000000 nop | + | 0018989c: 00000000 nop | |
− | 001898a0: 0c0618b3 jal | + | 001898a0: 0c0618b3 jal 0x001862cc |{{f/jal|Defense UP routine|Defense UP routine}} Decrease Ability XA : -33% if Target uses Defense Up |
− | 001898a4: 00000000 nop | + | 001898a4: 00000000 nop | |
− | 001898a8: 0c0618db jal | + | 001898a8: 0c0618db jal 0x0018636c |{{f/jal|Target XA affecting Statuses (Physical)|Target XA affecting Statuses (Physical)}} Modify Ability XA : -33% if Target has protect / +50% if Target is Sleeping,Charging,Frog or Chicken |
− | 001898ac: 00000000 nop | + | 001898ac: 00000000 nop | |
− | 001898b0: 0c061259 jal | + | 001898b0: 0c061259 jal 0x00184964 |{{f/jal|Compatibility|Compatibility}} Modify Ability XA : from -50% to + 50% |
− | 001898b4: 00000000 nop | + | 001898b4: 00000000 nop | |
− | 001898b8: 0c061967 jal | + | 001898b8: 0c061967 jal 0x0018659c |{{f/jal|Set XA + YA for Status Formulas (Stupid section)|XA + YA for Accuracy}} XA+YA becomes TCA HP damage (YA is processed via compatibility) - Will be used as accuracy |
− | 001898bc: 00000000 nop | + | 001898bc: 00000000 nop | |
− | 001898c0: 0c061d44 jal | + | 001898c0: 0c061d44 jal 0x00187510 |{{f/jal|Uses_HP_damage_as_Action_hit%25|Uses_HP_damage_as_Action_hit%}} HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails |
− | 001898c4: 00000000 nop | + | 001898c4: 00000000 nop | |
− | 001898c8: 3c028019 lui r2,0x8019 | + | 001898c8: 3c028019 lui r2,0x8019 | |
− | 001898cc: 8c422d90 lw r2,0x2d90(r2) | + | 001898cc: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = Target Current Action (TCA) data pointer</nowiki>}} |
− | 001898d0: 00000000 nop | + | 001898d0: 00000000 nop | |
− | 001898d4: 90420000 lbu r2,0x0000(r2) | + | 001898d4: 90420000 lbu r2,0x0000(r2) |{{f/load|<nowiki>r2 = TCA hit flag</nowiki>}} |
− | 001898d8: 00000000 nop | + | 001898d8: 00000000 nop | |
− | 001898dc: 14400006 bne r2,r0, | + | 001898dc: 14400006 bne r2,r0,0x001898f8 {{f/Cond|If Attack MISS}} |
− | 001898e0: 00000000 nop | + | 001898e0: 00000000 nop | |
− | 001898e4: 3c028019 lui r2,0x8019 | + | 001898e4: 3c028019 lui r2,0x8019 | |
− | 001898e8: 8c42f5fc lw r2,-0x0a04(r2) | + | 001898e8: 8c42f5fc lw r2,-0x0a04(r2) |{{f/adr|<nowiki>r2 = Action State</nowiki>}} {{f/std| 0x8018f5fc}} |
− | 001898ec: 00000000 nop | + | 001898ec: 00000000 nop | |
− | 001898f0: 10400003 beq r2,r0, | + | 001898f0: 10400003 beq r2,r0,0x00189900 {{f/Cond|If Attack is not being Executed - go on (AI/display purpose)}} /If Attack is executed branch to END (fail) |
− | 001898f4: 00000000 nop | + | 001898f4: 00000000 nop | |
− | 001898f8: 0c061a05 jal | + | 001898f8: 0c061a05 jal 0x00186814 {{f/Cond|E |}} {{f/jal|Set EXP Stolen|Set EXP Stolen}} Set and Store Stolen Xp (Speed + Y , capped at Target Current Xp) |
− | 001898fc: 00000000 nop | + | 001898fc: 00000000 nop | |
− | 00189900: 8fbf0010 lw r31,0x0010(r29) | + | 00189900: 8fbf0010 lw r31,0x0010(r29) END |
− | 00189904: | + | 00189904: 27bd0018 addiu r29,r29,0x0018 |
− | 00189908: 03e00008 jr r31 | + | 00189908: 03e00008 jr r31 |
0018990c: 00000000 nop | 0018990c: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 19:18, 22 April 2022
[28] 00189870: 27bdffe8 addiu r29,r29,0xffe8 | 00189874: afbf0010 sw r31,0x0010(r29) | 00189878: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 0018987c: 00000000 nop | 00189880: 1440001f bne r2,r0,0x00189900 #If Attack is not Evaded 00189884: 00000000 nop | 00189888: 0c06178c jal 0x00185e30 |-->Store Speed and X Ability XA = Attacker's speed and Ability YA = used Ability X 0018988c: 00000000 nop | 00189890: 0c061853 jal 0x0018614c |-->Formula 32, 33, 34, 35 Attack Up and Martial Arts Increase XA if Attacker uses Attack Up or Martial art with elligible weapon 00189894: 00000000 nop | 00189898: 0c061895 jal 0x00186254 |-->Attacker Berserk/Frog Check Modify Ability XA : +50% if Berserk / Xa forced to 0x01 if Frog 0018989c: 00000000 nop | 001898a0: 0c0618b3 jal 0x001862cc |-->Defense UP routine Decrease Ability XA : -33% if Target uses Defense Up 001898a4: 00000000 nop | 001898a8: 0c0618db jal 0x0018636c |-->Target XA affecting Statuses (Physical) Modify Ability XA : -33% if Target has protect / +50% if Target is Sleeping,Charging,Frog or Chicken 001898ac: 00000000 nop | 001898b0: 0c061259 jal 0x00184964 |-->Compatibility Modify Ability XA : from -50% to + 50% 001898b4: 00000000 nop | 001898b8: 0c061967 jal 0x0018659c |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility) - Will be used as accuracy 001898bc: 00000000 nop | 001898c0: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 001898c4: 00000000 nop | 001898c8: 3c028019 lui r2,0x8019 | 001898cc: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 001898d0: 00000000 nop | 001898d4: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 001898d8: 00000000 nop | 001898dc: 14400006 bne r2,r0,0x001898f8 #If Attack MISS 001898e0: 00000000 nop | 001898e4: 3c028019 lui r2,0x8019 | 001898e8: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action State 0x8018f5fc 001898ec: 00000000 nop | 001898f0: 10400003 beq r2,r0,0x00189900 #If Attack is not being Executed - go on (AI/display purpose) /If Attack is executed branch to END (fail) 001898f4: 00000000 nop | 001898f8: 0c061a05 jal 0x00186814 #E -->Set EXP Stolen Set and Store Stolen Xp (Speed + Y , capped at Target Current Xp) 001898fc: 00000000 nop | 00189900: 8fbf0010 lw r31,0x0010(r29) END 00189904: 27bd0018 addiu r29,r29,0x0018 00189908: 03e00008 jr r31 0018990c: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup