Difference between revisions of "35 Heal (Y)% Hit (PA+X)%"

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(Created page with " [35] 00189f08: 27bdffe8 addiu r29,r29,0xffe8 00189f0c: afbf0010 sw r31,0x0010(r29) 00189f10: 0c06176b jal 0x 00185dac Loads PA and X 00189f14: 00000000 nop ...")
 
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  [35]
 
  [35]
  00189f08: 27bdffe8 addiu r29,r29,0xffe8
+
  00189f08: 27bdffe8 addiu r29,r29,-0x0018    |
  00189f0c: afbf0010 sw r31,0x0010(r29)
+
  00189f0c: afbf0010 sw r31,0x0010(r29)       |
  00189f10: 0c06176b jal 0x 00185dac      Loads PA and X
+
  00189f10: 0c06176b jal 0x00185dac          |{{f/jal|Store_PA_and_X|Store_PA_and_X}} Ability XA = Attacker's PA ans Ability YA = used Ability X
  00189f14: 00000000 nop
+
  00189f14: 00000000 nop                     |
  00189f18: 0c061853 jal 0x 0018614c      Attack UP/Martial Arts Check
+
  00189f18: 0c061853 jal 0x0018614c          |{{f/jal|Formula_32,_33,_34,_35_Attack_Up_and_Martial_Arts|Attack Up ans Martial Art}} Increase XA if Attacker uses Attack Up or Martial art with elligible weapon
  00189f1c: 00000000 nop
+
  00189f1c: 00000000 nop                     |
  00189f20: 0c061259 jal 0x 00184964      Zodiac Calculation
+
  00189f20: 0c061259 jal 0x00184964          |{{f/jal|Compatibility|Compatibility}} Modify Ability XA : from -50% to + 50%
  00189f24: 00000000 nop
+
  00189f24: 00000000 nop                     |
  00189f28: 0c061967 jal 0x 0018659c      (PA + X)%
+
  00189f28: 0c061967 jal 0x0018659c          |{{f/jal|Set_XA_%2B_YA_for_Status_Formulas_(Stupid_section)|XA + YA for Accuracy}} XA+YA becomes TCA HP damage (YA is processed via compatibility)
  00189f2c: 00000000 nop
+
  00189f2c: 00000000 nop                     |
  00189f30: 0c061d44 jal 0x 00187510      Total Accuracy Check
+
  00189f30: 0c061d44 jal 0x00187510          |{{f/jal|Uses_HP_damage_as_Action_hit%25|Uses_HP_damage_as_Action_hit%}} HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails
  00189f34: 00000000 nop
+
  00189f34: 00000000 nop                     |
  00189f38: 3c028019 lui r2,0x8019
+
  00189f38: 3c028019 lui r2,0x8019           |
  00189f3c: 8c422d90 lw r2,0x2d90(r2)
+
  00189f3c: 8c422d90 lw r2,0x2d90(r2)         |{{f/adr|<nowiki>r2 = Target Current Action (TCA) data pointer</nowiki>}}
  00189f40: 00000000 nop
+
  00189f40: 00000000 nop                     |
  00189f44: 90420000 lbu r2,0x0000(r2)
+
  00189f44: 90420000 lbu r2,0x0000(r2)       |{{f/load|<nowiki>r2 = TCA hit flag</nowiki>}}
  00189f48: 00000000 nop
+
  00189f48: 00000000 nop                     |
  00189f4c: 10400009 beq r2,r0,0x 00189f74
+
  00189f4c: 10400009 beq r2,r0,0x00189f74    {{f/Cond|If Attack hits}}
  00189f50: 00000000 nop
+
  00189f50: 00000000 nop                         |
  00189f54: 0c062b37 jal 0x 0018acdc      Add Status at (PA+X)%; must add or spell fails.
+
  00189f54: 0c062b37 jal 0x0018acdc              |{{f/jal|Apply_Status_and_Check_Undead|Apply_Status_and_Check_Undead}} Nullify Action if Status infliction fails and Target is not undead / Returns r2 = 0x00 if nullified
  00189f58: 00000000 nop
+
  00189f58: 00000000 nop                         |
  00189f5c: 10400005 beq r2,r0,0x 00189f74
+
  00189f5c: 10400005 beq r2,r0,0x00189f74        {{f/Cond|If Attack is not nullified}}
  00189f60: 00000000 nop
+
  00189f60: 00000000 nop                             |
  00189f64: 0c061989 jal 0x 00186624      Inflict Y% Damage
+
  00189f64: 0c061989 jal 0x00186624                  |{{f/jal|Calculate_HP%25_damage|Calculate_HP%_damage}} Set Target Current Action HP damage to [Used Ability Y]% of Target max HP
  00189f68: 00000000 nop
+
  00189f68: 00000000 nop                             |
  00189f6c: 0c061cd4 jal 0x 00187350      Undead Reversal
+
  00189f6c: 0c061cd4 jal 0x00187350                  |{{f/jal|Undead_Reversal|Undead_Reversal}} Switch HP damage to HP recovery if Target isn't undead / Else Nullify 0x80193860
  00189f70: 00000000 nop
+
  00189f70: 00000000 nop                             |
  00189f74: 8fbf0010 lw r31,0x0010(r29)
+
  00189f74: 8fbf0010 lw r31,0x0010(r29)       END
  00189f78: 27bd 0018 addiu r29,r29,0x 0018
+
  00189f78: 27bd0018 addiu r29,r29,0x0018
  00189f7c: 03e00008 jr r31
+
  00189f7c: 03e00008 jr r31
 
  00189f80: 00000000 nop
 
  00189f80: 00000000 nop
 +
=== Return location ===
 +
'''Battle.bin'''
 +
0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]]

Latest revision as of 12:42, 24 April 2022

[35]
00189f08: 27bdffe8 addiu r29,r29,-0x0018    |
00189f0c: afbf0010 sw r31,0x0010(r29)       |
00189f10: 0c06176b jal 0x00185dac           |-->Store_PA_and_X Ability XA = Attacker's PA ans Ability YA = used Ability X
00189f14: 00000000 nop                      |
00189f18: 0c061853 jal 0x0018614c           |-->Attack Up ans Martial Art Increase XA if Attacker uses Attack Up or Martial art with elligible weapon
00189f1c: 00000000 nop                      |
00189f20: 0c061259 jal 0x00184964           |-->Compatibility Modify Ability XA : from -50% to + 50%
00189f24: 00000000 nop                      |
00189f28: 0c061967 jal 0x0018659c           |-->XA + YA for Accuracy XA+YA becomes TCA HP damage (YA is processed via compatibility)
00189f2c: 00000000 nop                      |
00189f30: 0c061d44 jal 0x00187510           |-->Uses_HP_damage_as_Action_hit% HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails
00189f34: 00000000 nop                      |
00189f38: 3c028019 lui r2,0x8019            |
00189f3c: 8c422d90 lw r2,0x2d90(r2)         |r2 = Target Current Action (TCA) data pointer
00189f40: 00000000 nop                      |
00189f44: 90420000 lbu r2,0x0000(r2)        |r2 = TCA hit flag
00189f48: 00000000 nop                      |
00189f4c: 10400009 beq r2,r0,0x00189f74     #If Attack hits
00189f50: 00000000 nop                          |
00189f54: 0c062b37 jal 0x0018acdc               |-->Apply_Status_and_Check_Undead Nullify Action if Status infliction fails and Target is not undead / Returns r2 = 0x00 if nullified
00189f58: 00000000 nop                          |
00189f5c: 10400005 beq r2,r0,0x00189f74         #If Attack is not nullified
00189f60: 00000000 nop                              |
00189f64: 0c061989 jal 0x00186624                   |-->Calculate_HP%_damage Set Target Current Action HP damage to [Used Ability Y]% of Target max HP
00189f68: 00000000 nop                              |
00189f6c: 0c061cd4 jal 0x00187350                   |-->Undead_Reversal Switch HP damage to HP recovery if Target isn't undead / Else Nullify 0x80193860
00189f70: 00000000 nop                              |
00189f74: 8fbf0010 lw r31,0x0010(r29)       END
00189f78: 27bd0018 addiu r29,r29,0x0018
00189f7c: 03e00008 jr r31
00189f80: 00000000 nop

Return location

Battle.bin
0018b97c - Pre Formula Setup