Difference between revisions of "T1 Low Mod Bow"
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m (Removed redirect to T1 Low Mod Item Throw) Tag: Removed redirect |
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Line 1: | Line 1: | ||
− | + | Front | |
+ | SetLayerPriority(11) | ||
+ | QueueSpriteAnim(01,10) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(77,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(77,08) | ||
+ | LoadFrameWait(7B,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7B,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7C,0A) | ||
+ | fff6(59) | ||
+ | QueueThrowAnimation(00,00) | ||
+ | LoadFrameWait(7C,12) | ||
+ | LoadFrameWait(7C,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(7C,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | Back | ||
+ | SetLayerPriority(0B) | ||
+ | QueueSpriteAnim(01,11) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(A8,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(A8,08) | ||
+ | LoadFrameWait(AC,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AC,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AD,0A) | ||
+ | fff6(59) #I am not sure why this is always x59 or why it matters. | ||
+ | QueueThrowAnimation(00,00) | ||
+ | LoadFrameWait(AD,12) | ||
+ | LoadFrameWait(AD,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(AD,04) | ||
+ | PauseAnimation() |
Revision as of 12:14, 4 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,10) PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(7B,02) MoveForward2() LoadFrameWait(7B,04) MoveForward2() LoadFrameWait(7C,0A) fff6(59) QueueThrowAnimation(00,00) LoadFrameWait(7C,12) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,11) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AC,02) MoveForward2() LoadFrameWait(AC,04) MoveForward2() LoadFrameWait(AD,0A) fff6(59) #I am not sure why this is always x59 or why it matters. QueueThrowAnimation(00,00) LoadFrameWait(AD,12) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()