Difference between revisions of "T1 Low Mod Bow"

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m (Removed redirect to T1 Low Mod Item Throw)
Tag: Removed redirect
Line 1: Line 1:
in progress
+
Front
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,10)
 +
PlayAttackSound(00)
 +
LoadFrameWait(77,02)
 +
MoveBackward2()
 +
LoadFrameWait(77,08)
 +
LoadFrameWait(7B,02)
 +
MoveForward2()
 +
LoadFrameWait(7B,04)
 +
MoveForward2()
 +
LoadFrameWait(7C,0A)
 +
fff6(59)
 +
QueueThrowAnimation(00,00)
 +
LoadFrameWait(7C,12)
 +
LoadFrameWait(7C,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(7C,04)
 +
PauseAnimation()
 +
 
 +
Back
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,11)
 +
PlayAttackSound(00)
 +
LoadFrameWait(A8,02)
 +
MoveBackward2()
 +
LoadFrameWait(A8,08)
 +
LoadFrameWait(AC,02)
 +
MoveForward2()
 +
LoadFrameWait(AC,04)
 +
MoveForward2()
 +
LoadFrameWait(AD,0A)
 +
fff6(59) #I am not sure why this is always x59 or why it matters.
 +
QueueThrowAnimation(00,00)
 +
LoadFrameWait(AD,12)
 +
LoadFrameWait(AD,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(AD,04)
 +
PauseAnimation()

Revision as of 12:14, 4 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,10)
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(7B,02)
MoveForward2()
LoadFrameWait(7B,04)
MoveForward2()
LoadFrameWait(7C,0A)
fff6(59)
QueueThrowAnimation(00,00)
LoadFrameWait(7C,12)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,11)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AC,02)
MoveForward2()
LoadFrameWait(AC,04)
MoveForward2()
LoadFrameWait(AD,0A)
fff6(59)				#I am not sure why this is always x59 or why it matters.
QueueThrowAnimation(00,00)
LoadFrameWait(AD,12)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()