T1 Low Mod Item Throw
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92: front throw start SetLayerPriority(11) QueueSpriteAnim(01,28) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) MoveForward1() LoadFrameWait(5A,02) QueueThrowAnimation(00,00) LoadFrameWait(5B,08) PauseAnimation() 93: back throw start SetLayerPriority(0B) QueueSpriteAnim(01,29) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) MoveForward1() LoadFrameWait(8B,02) QueueThrowAnimation(00,00) LoadFrameWait(8C,08) PauseAnimation() 94: front throw middle LoadFrameWait(5B,00) 95: back throw middle LoadFrameWait(8C,00) 96: front throw finish SetLayerPriority(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...? QueueSpriteAnim(01,2C) PlaySound(19) LoadFrameWait(5B,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 97: back throw finish SetLayerPriority(17) #aside from the curiosity with 17, same notes as T1 High Mod Throw QueueSpriteAnim(01,2D) PlaySound(19) LoadFrameWait(8C,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()