Difference between revisions of "T1 Read Book"
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(Created page with " Front SetLayerPriority(12) QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08)...") |
m (Talcall moved page T1 High Mod Book to T1 Read Book: there's only 1 of these lmao) |
(No difference)
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Revision as of 12:27, 4 October 2022
Front SetLayerPriority(12) QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08) #absolutely ridiculously, loops opening and closing the unit's mouth. LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(80,0E) LoadFrameWait(80,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,15) fff6(2D) LoadFrameWait(AE,06) LoadFrameWait(AF,06) LoadFrameWait(B0,06) LoadFrameWait(B1,08) LoadFrameWait(B2,08) #even more ridiculously, loops the same thing but you can't see the unit's mouth. LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(B1,0E) LoadFrameWait(B1,02) WeaponSheatheCheck2(FE) PauseAnimation()