Difference between revisions of "T1 Read Book"
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m (Talcall moved page T1 High Mod Book to T1 Read Book: there's only 1 of these lmao) |
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Line 1: | Line 1: | ||
Front | Front | ||
− | SetLayerPriority(12) | + | SetLayerPriority(12) #usually 11. how curious, important? |
QueueSpriteAnim(01,14) | QueueSpriteAnim(01,14) | ||
fff6(2D) | fff6(2D) |
Revision as of 12:31, 4 October 2022
Front SetLayerPriority(12) #usually 11. how curious, important? QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08) #absolutely ridiculously, loops opening and closing the unit's mouth. LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(80,0E) LoadFrameWait(80,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,15) fff6(2D) LoadFrameWait(AE,06) LoadFrameWait(AF,06) LoadFrameWait(B0,06) LoadFrameWait(B1,08) LoadFrameWait(B2,08) #even more ridiculously, loops the same thing but you can't see the unit's mouth. LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(B1,0E) LoadFrameWait(B1,02) WeaponSheatheCheck2(FE) PauseAnimation()