Difference between revisions of "T1 Mid Mod Bow"
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m (Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Bow) |
m |
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Line 1: | Line 1: | ||
Front | Front | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
− | QueueSpriteAnim(01,0E) #queue | + | QueueSpriteAnim(01,0E) #queue bow animation E |
PlayAttackSound(00) | PlayAttackSound(00) | ||
LoadFrameWait(77,02) | LoadFrameWait(77,02) | ||
Line 11: | Line 11: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(7B,0A) | LoadFrameWait(7B,0A) | ||
− | fff6(59) #this instruction continues to perplex me | + | fff6(59) #this instruction continues to perplex me. |
− | QueueThrowAnimation( | + | QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. |
LoadFrameWait(7B,12) | LoadFrameWait(7B,12) | ||
LoadFrameWait(7B,02) | LoadFrameWait(7B,02) | ||
Line 21: | Line 21: | ||
back | back | ||
− | SetLayerPriority(0B) | + | SetLayerPriority(0B) |
QueueSpriteAnim(01,0F) | QueueSpriteAnim(01,0F) | ||
PlayAttackSound(00) | PlayAttackSound(00) | ||
Line 33: | Line 33: | ||
LoadFrameWait(AC,0A) | LoadFrameWait(AC,0A) | ||
fff6(59) | fff6(59) | ||
− | QueueThrowAnimation( | + | QueueThrowAnimation(0000) |
LoadFrameWait(AC,12) | LoadFrameWait(AC,12) | ||
LoadFrameWait(AC,02) | LoadFrameWait(AC,02) |
Revision as of 01:42, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue bow animation E PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) fff6(59) #this instruction continues to perplex me. QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()