T1 Mid Mod Bow
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Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue bow animation E PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) PlaySound(59) #Twang QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()