Difference between revisions of "T1 Play Instrument"
Jump to navigation
Jump to search
(Created page with " Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...? LoadFram...") |
m (Talcall moved page T1 High Mod Thrust to T1 Play Instrument: I really should do math more often) |
(No difference)
|
Revision as of 01:45, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...? LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) LoadFrameWait(7A,08) LoadFrameWait(7C,08) LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) PostGenericAttack() PlayAttackSound(01) #poles do not have a woosh noise, only a hit noise. the more you know. LoadFrameWait(7A,08) LoadFrameWait(7C,06) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,13) fff6(9D) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) LoadFrameWait(AB,08) LoadFrameWait(AD,08) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(AB,08) LoadFrameWait(AD,06) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) PauseAnimation()